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Ichiraikou's avatar
Ichiraikou
New Spectator
7 years ago

Hermit Luke Skywalker kit idea

Hermit Luke Skywalker
Light Side, Jedi, Tank
Powerful Tank that disrupts the flow of battle by manipulating Cooldowns and redirecting enemy attacks.


Skilled Strike (Basic)
Deal Physical damage to target enemy. On a Critical Hit, Reduce Luke’s Cooldowns by 1. This attack has +10% Critical Chance for each active Resistance and Jedi ally.

Force Projection (Special) (Cooldown: 7 turns)
Luke removes all Status Effects from himself (except Secret Intel, if present) and gains the Force Projection unique buff until the start of his next turn.
Force Projection: All enemies are forced to target this unit. This unit has -65% Speed (doesn’t stack), can't attack out of turn and is immune to Turn Meter Manipulation, Damage and Status Effects (except Secret Intel). Can’t be Prevented or Dispelled.

‘I Will Not Be The Last Jedi’ (Special) (Cooldown: 7 turns)
Dispel all debuffs on all allies and equalize their Current Health Percentages. Then, all other allies recover 12,5% Health and Protection (Doubled for Jedi and Resistance).
(Zeta) If Rey (Jedi Training) is present, she gains an immediate bonus turn. At the start of this bonus turn she reduces her Cooldowns by 1 and gains Critical Damage Up and Offence Up until the next time she is damaged. These effects can’t be Prevented.

Comforting Presence (Unique)
While Luke has Force Projection all other allies gain Defence equal to Luke’s Defence, Tenacity equal to Luke’s Tenacity and 5% Turn Meter whenever Luke is attacked. When Force Projection Expires, Luke loses 35% Health and half of his Defence and Tenacity until the start of his next turn.

Old Jedi Master (Unique)
Luke is immune to Armor Shred, Defence Down and Tenacity Down. In addition, he has +50% Defence and Tenacity. At the start of battle, if Rey (Jedi Training) is in the leader slot and not in the ally slot, Luke gains the Resistance tag until the end of battle.
(Zeta) Whenever Luke has his Cooldowns reduced, he reduces the Cooldowns of a random other Resistance or Jedi ally by 1.
  • "FailingCrab;c-1700525" wrote:
    Love this kit but I think the cooldown reduction could end up being game breaking. Re the cooldowns:

    If I run him with revan, Jolee, Bastila and GMY then there are 3 characters which can call assists, plus the 'Strategic advantage' which revan gives for another assist. It would be quite possible to use this to ensure nobody ever has an ability off cooldown. Revan would be constantly using direct Focus, you'd be literally unstoppable. I think you'd have to make it so that luke can't attack while he has force projection.


    That is actually a really good point. I have added "can't attack out of turn" to the effects of force projection.
    Tnx for the feedback.
  • I've changed the "Old Jedi Master" unique a bit. Replaced the Shock immunity with Defence and Tenacity down Immunity.
    The reason I did this is because I realized that they could be much more devastating than intended. For example, When Luke would have Plague on him, he can't remove Defence Down and Tenacity Down with Force Projection. That would in turn cause problems with Comforting Presence. Also, Tenacity Down makes the Loss of Half his tenacity pointless and Defense Down would also stack with the loss of half his defence. Which would be a bit too much.
  • Another chance. Added Armour Shred immunity, since I remembered that one existed as well. Also, I made him to be synergise with Rey (Jedi Training). Rey (Jedi Training) has a synergy with BB-8, more specifically with Secret Intel. I realized that that could cause some trouble with Force Projection and the cooldown of illuminated destiny. So I made it that force projection allows Secret Intel and only Secret Intel.