Forum Discussion
9 years ago
"Taramel;748780" wrote:
@Maraxus I agree with all that you said other than han being hit by the adds? if you mod han to be fast and go first so he gets his taunt up and gives TM then TFP will go second and the adds wont have a chance to even move.... also in my ideal world I would use Barris so that after han takes 10 hits he gets a full heal. So I would say that would get more like double the rounds, so in the 40 ish range... which would put you in the 1.6mill dmg range according to your numbers.....
for this to work u need to restart until u get a perfect run where the first tfp aoe debuffs ALL adds and b2... He has 80% chance so 0.8^7 = 20%... So u need to restart at least 5 times in average to get the perfect setup.
Then assuming that, I agree at the beginning that tfp will have 100% tm (when b2 counters) and 90% otherwise, but meanwhile, ep will be stuck with rather low tm so won't get infinite turns...
So u will give b2 chances to counter (and gain tm) while only tfp will be hitting and ep will still be trying to shock adds to get setup...
So maybe u could get to 40 round (not even sure cause fast sthan will probably be squishy and hp side..) but many runs won't be optimal tfp + ep... So I really think it's a waste of the characters that both can get by themselves crazy numbers (the 600/700k is probably an understatement for OB tfp team)
Given that I would still prefer the 2 teams... But for now we are only theocrafting without even knowing tfp real damages...
We will see when time comes.
But thanks for your replies... It's good to have other theocrafter point of view... It's much refreshing from the usual trashing we read on this forum :)
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,351 PostsLatest Activity: 11 minutes agoRelated Posts
Recent Discussions
- 11 minutes ago
- 2 hours ago
- 4 hours ago
- 6 hours ago
- 7 hours ago