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9 years ago
"Taramel;749045" wrote:"Josh_K;748975" wrote:"Taramel;748915" wrote:
@Maraxus on a side note is there a reason no one doing Chirpatine is running echo? seems like he would be a nice dmg boost seeing as he has a 30% chance to assist on palps basic.... and it wont cause any extra tm gain or counters.....
Echos assist still causes 5% tm gain on a low damage ability. You are better off stacking an extra tank here I believe.
@Josh_K but the 5% will be wasted TM gain as B2 gains 25% per counter so Echo would have to assist him 5 times before he countered 4 times as every 4 counters fills his TM anyway.... Do you get were I'm going with this? (just don't want to explain it if you understand were I'm comming from)
Yeah I see your point.
An EP basic will grant B2 5% TM and has a 35% chance for him to gain 25% TM. So average 5 % + 8.75% = 13.75% TM per basic.
An echo assist will grant B2 5% TM and has a 0% chance for him to gain 25% TM. Echo will assist EP 30% of the time. So for each EP hit with echo in the team, the average TM gain is now, 13.75% + 1.5 % = 15.25% TM, an increase of roughly just over 10%. Echo on average will do about 3.5k damage per assist (216% CD, 50% CC), at 30% roughly add 1k to EP's average damage (EP's average damage is about 10k when maxed).
So at a very coarse level, the damage you are doing now per TM% gain of the boss is roughly on par, with and without Echo. Now if you factor in the opportunity cost of a full tank's worth of hp to extend the fight as long as possible, triple tank should win by a considerable margin.
There are 2 main points to maximizing this strategy:
Of course, RNG also plays a big part here. The initial set up also matters quite significantly.
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