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Xcien's avatar
4 years ago

Hondo Ohnaka Kit Idea

Here is the kit idea for Hondo Ohnaka:



Unit Name: Hondo Ohnaka
Tags: Neutral, Support, Leader, Scoundrel, Smuggler
Description: Deadly Scoundrel Leader that disrupts enemy teams and lets allies fight over Profits.
Archetype: Tactics (TAC)

Basic: I Smell Profits (Omega):
Spoiler
Deal physical damage to target enemy. Hondo Ohnaka and one random Scoundrel ally gain 1 stack of Profits until the end of the battle.
Profits: +5% Max Health, +5% Max Protection, +5% Offense, +5% Defense. Cannot be dispelled or prevented (Blue Icon), except by an allied Hondo Ohnaka.
Animation: Hondo aims blaster at enemy, then fires.

Special: Speak Softly and Drive a Big Tank (Cooldown 4) (Omega):
Spoiler
Deal special damage to all enemies and Daze and Stagger them for 2 turns, with a 75% chance to increase their cooldowns by 1. Scoundrel allies gain 5% Turn Meter and 1 stack of Profits for each enemy with increased cooldowns.
Animation: Pirate tank emerges from behind allied team, then fires upon enemy team.

Special: This Effort is No Longer Profitable! (Cooldown 6) (Omega):
Spoiler
All allies lose all stacks of Profits and gain the following bonuses depending on the number of stacks:
- 5 Stacks: + 10% Max Health, + 20% Max Protection, + 25% Offense, +20% Defense
- 10 Stacks: +20% Max Health, +25% Max Protection, Offense, and Defense, and + 10% Health Steal
- 15 Stacks: +30% Max Health, +30% Max Protection, Offense, Defense, +20% Health Steal
- 20 Stacks: +40% Max Health, Max Protection, and +30% Offense, Defense, and Health Steal
Scoundrel allies gain 30% Turn Meter, and cleanse their debuffs as well.
Animation: Hondo shouts at allied team, then fires blaster into the air.

Leader: We Are Pirates! (Zeta):
Spoiler
Scoundrel allies have 20% Potency, +15 Speed, and +10% Defense Penetration. Whenever a Scoundrel ally uses a special ability, they gain 1 stack of Profits. When an ally is hit by a special attack, that ally loses 2 stacks of Profits, and all other Scoundrel allies gain 1 stack of Profits. While allies have Profits, they have 30% Counter Chance, doubled if all allies have at least 1 stack of Profits.
-Zeta: Scoundrel allies have 40% Counter Chance, and +20% Defense Penetration. When an ally loses all stacks of Profits, they gain Retribution for 2 turns.

Unique: Hondo Ohnaka Always Survives (Zeta):
Spoiler
Hondo Ohnaka has +10% Defense Penetration and +10 Speed for each Scoundrel ally. Whenever Hondo falls under 40% Health, he inflicts Marked on the healthiest Scoundrel ally, and they both gain 3 stacks of Profits. The first time Hondo is defeated, he dispels all stacks of Profits from himself, and revives at 1 Health. He then recovers 10% of his Max Health for each dispelled stack of Profits, he gains Stealth for 2 turns.
-Zeta: Hondo also has +10% Max Health for each Scoundrel ally. Whenever an ally is defeated, Hondo gains their stacks of Profits, and reduces his cooldowns by 1.
  • "Sebek;c-2247728" wrote:
    Maybe make Profits that they can be dispelled only by an ally Hondo Ohnaka's kit.
    Also his lead increases Def Penetration and his Unique also increases Def Penetration, but that's minor. You also made an error, it says "he gains inflicts Marked" in his unique, it should probably be "Whenever Hondo Ohnaka falls below 40% Health, he inflicts Marked on the Healthiest Scoundrel ally for 1 turn."


    Oh, thanks. Didn't realize it said that. I will fix both of those things now.
  • "Anakins_Master;c-2247850" wrote:
    it's ok although I think you do too many things like this in your kits

    Special: This Effort is No Longer Profitable! (Cooldown 6) (Omega):
    All allies lose all stacks of Profits and gain the following bonuses depending on the number of stacks:
    - 5 Stacks: + 10% Max Health, + 20% Max Protection, + 25% Offense, +20% Defense
    - 10 Stacks: +20% Max Health, +25% Max Protection, Offense, and Defense, and + 10% Health Steal
    - 15 Stacks: +30% Max Health, +30% Max Protection, Offense, Defense, +20% Health Steal
    - 20 Stacks: +40% Max Health, Max Protection, and +30% Offense, Defense, and Health Steal


    So...
  • Cut back on the excessive buffs that stack? Got it. I'll limit the buffs to just one per faction (Democracy for Republic, Profits for Scoundrel, etc.)
  • it's ok although I think you do too many things like this in your kits

    Special: This Effort is No Longer Profitable! (Cooldown 6) (Omega):
    All allies lose all stacks of Profits and gain the following bonuses depending on the number of stacks:
    - 5 Stacks: + 10% Max Health, + 20% Max Protection, + 25% Offense, +20% Defense
    - 10 Stacks: +20% Max Health, +25% Max Protection, Offense, and Defense, and + 10% Health Steal
    - 15 Stacks: +30% Max Health, +30% Max Protection, Offense, Defense, +20% Health Steal
    - 20 Stacks: +40% Max Health, Max Protection, and +30% Offense, Defense, and Health Steal