4 years ago
Hondo Ohnaka Kit Idea
Here is the kit idea for Hondo Ohnaka:
Unit Name: Hondo Ohnaka
Tags: Neutral, Support, Leader, Scoundrel, Smuggler
Description: Deadly Scoundrel Leader that disrupts enemy teams and lets allies fight over Profits.
Archetype: Tactics (TAC)
Basic: I Smell Profits (Omega):
Special: Speak Softly and Drive a Big Tank (Cooldown 4) (Omega):
Special: This Effort is No Longer Profitable! (Cooldown 6) (Omega):
Leader: We Are Pirates! (Zeta):
Unique: Hondo Ohnaka Always Survives (Zeta):
Unit Name: Hondo Ohnaka
Tags: Neutral, Support, Leader, Scoundrel, Smuggler
Description: Deadly Scoundrel Leader that disrupts enemy teams and lets allies fight over Profits.
Archetype: Tactics (TAC)
Basic: I Smell Profits (Omega):
Spoiler
Deal physical damage to target enemy. Hondo Ohnaka and one random Scoundrel ally gain 1 stack of Profits until the end of the battle.
Profits: +5% Max Health, +5% Max Protection, +5% Offense, +5% Defense. Cannot be dispelled or prevented (Blue Icon), except by an allied Hondo Ohnaka.
Animation: Hondo aims blaster at enemy, then fires.
Profits: +5% Max Health, +5% Max Protection, +5% Offense, +5% Defense. Cannot be dispelled or prevented (Blue Icon), except by an allied Hondo Ohnaka.
Animation: Hondo aims blaster at enemy, then fires.
Special: Speak Softly and Drive a Big Tank (Cooldown 4) (Omega):
Spoiler
Deal special damage to all enemies and Daze and Stagger them for 2 turns, with a 75% chance to increase their cooldowns by 1. Scoundrel allies gain 5% Turn Meter and 1 stack of Profits for each enemy with increased cooldowns.
Animation: Pirate tank emerges from behind allied team, then fires upon enemy team.
Animation: Pirate tank emerges from behind allied team, then fires upon enemy team.
Special: This Effort is No Longer Profitable! (Cooldown 6) (Omega):
Spoiler
All allies lose all stacks of Profits and gain the following bonuses depending on the number of stacks:
- 5 Stacks: + 10% Max Health, + 20% Max Protection, + 25% Offense, +20% Defense
- 10 Stacks: +20% Max Health, +25% Max Protection, Offense, and Defense, and + 10% Health Steal
- 15 Stacks: +30% Max Health, +30% Max Protection, Offense, Defense, +20% Health Steal
- 20 Stacks: +40% Max Health, Max Protection, and +30% Offense, Defense, and Health Steal
Scoundrel allies gain 30% Turn Meter, and cleanse their debuffs as well.
Animation: Hondo shouts at allied team, then fires blaster into the air.
- 5 Stacks: + 10% Max Health, + 20% Max Protection, + 25% Offense, +20% Defense
- 10 Stacks: +20% Max Health, +25% Max Protection, Offense, and Defense, and + 10% Health Steal
- 15 Stacks: +30% Max Health, +30% Max Protection, Offense, Defense, +20% Health Steal
- 20 Stacks: +40% Max Health, Max Protection, and +30% Offense, Defense, and Health Steal
Scoundrel allies gain 30% Turn Meter, and cleanse their debuffs as well.
Animation: Hondo shouts at allied team, then fires blaster into the air.
Leader: We Are Pirates! (Zeta):
Spoiler
Scoundrel allies have 20% Potency, +15 Speed, and +10% Defense Penetration. Whenever a Scoundrel ally uses a special ability, they gain 1 stack of Profits. When an ally is hit by a special attack, that ally loses 2 stacks of Profits, and all other Scoundrel allies gain 1 stack of Profits. While allies have Profits, they have 30% Counter Chance, doubled if all allies have at least 1 stack of Profits.
-Zeta: Scoundrel allies have 40% Counter Chance, and +20% Defense Penetration. When an ally loses all stacks of Profits, they gain Retribution for 2 turns.
-Zeta: Scoundrel allies have 40% Counter Chance, and +20% Defense Penetration. When an ally loses all stacks of Profits, they gain Retribution for 2 turns.
Unique: Hondo Ohnaka Always Survives (Zeta):
Spoiler
Hondo Ohnaka has +10% Defense Penetration and +10 Speed for each Scoundrel ally. Whenever Hondo falls under 40% Health, he inflicts Marked on the healthiest Scoundrel ally, and they both gain 3 stacks of Profits. The first time Hondo is defeated, he dispels all stacks of Profits from himself, and revives at 1 Health. He then recovers 10% of his Max Health for each dispelled stack of Profits, he gains Stealth for 2 turns.
-Zeta: Hondo also has +10% Max Health for each Scoundrel ally. Whenever an ally is defeated, Hondo gains their stacks of Profits, and reduces his cooldowns by 1.
-Zeta: Hondo also has +10% Max Health for each Scoundrel ally. Whenever an ally is defeated, Hondo gains their stacks of Profits, and reduces his cooldowns by 1.