Forum Discussion
4 years ago
"Darksamus51;c-2308308" wrote:"Kyno;c-2308303" wrote:"Darksamus51;c-2308298" wrote:"Kyno;c-2308292" wrote:"Darksamus51;c-2308284" wrote:
What’s the fun of playing a game that doesn’t put you and your opponent on equal footing? I mean that’s just the result of Mobile Gaming Trends. Intentionally unbalanced game design that feeds the company money. Literally all I said was I wanted one unit nerfed, and I find it telling that the arguments against that immediately tried to disprove my point by literally reexplaining my same argument in the original post.
Arena groups are made around the time you open the game mode. That puts you in the same footing.
GAC and TW are based on GP which is a measure of how much stuff you applied at many levels of development. All farming is time spent, so again this means you are facing players with a similar amount of time and resources applied. That is a fair footing.
You seems to have disconnect with strategy in this game and ones like it. There are mechanics/toons/teams that have some element to them that makes it work(synergy). To beat those or get around them, you need to counter that element. This is a simple idea of strategy, it is what makes a team/character difficult to beat.
So what you are saying is that in order to enjoy the game you must follow a strict path, disregard your wants and interests in other characters, and force the game into an uncreative single meta, that removes all but one strategy so that everyone can be on equal footing? I’m not the one saying to get rid of strategy here, it’s the people who only see the current meta and strategies and limited number of counters who are disregarding the chance for further complexity and strategy that could be established.
All of this, because I said one character should be nerfed, which should show how messed up this game really is.
No, you have many options on how to play the game. Follow every whim and let your heart be free.
Yes if you want to be on the competitive path, you will need to understand the game and how to play it. Players use teams in the most effective way available. If you want to counter that, you would need to do the same. That is the strategy in your roster, build up the most effective attack/defensive characters/teams that can both allow you to win on offense against the teams you will see and hold in the best way you see fit.
All of this because you want a character nerfed because you dont like it or the strategies needed to develop an effective roster. That is a slippery slope in a game where players have built up their roster over years.
Exactly, the game is fundamentally flawed, and any change for the better eliminates the amount of money and time CG has scammed out of people. You are exactly right. How dare I want the game to be better than it is. Let’s just except the way it is and never question if things should change. That way CG can never learn from their “amazing” business practices. Also thought I might add that they nerfed Darth Vader and other powerful toons recently making them far less powerful to make the game more unbalanced and everyone in this chat is acting like me suggesting a nerf of Houndstooth is worse lol.
You opponent used a nail, and you want to win with a screwdriver. There is a flaw in this logic.
The game is designed around building up tools in out rotates to overcome situations. You want to change one element to make it easier to beat, without building up the tools to do so......
Correct they made changes, and they stated an actual reason why those changes were made.
Yes nerfing characters because someone doesnt want to farm the counter to them is a bad idea.
HT has counters, it is not unbeatable, and the ship is obtainable to everyone, as are the counters. That is actually good for game design.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,014 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 29 minutes ago
- 33 minutes ago
- 2 hours ago
- 2 hours ago