Forum Discussion
6 years ago
"Scuttlebutt;c-2046741" wrote:
They could really benefit from pacing communication/information releases along with new content or characters. For example, if 2 characters and an event will be released in a month, it could look like this. Week 1: character release. Week 2: event prep communication. Week 3: event. Week 4: character.
I don’t find the Q&A’s very useful because most answers are vague, political-type answers.
“Will you make a new raid?”
“We certainly enjoy making raids and like watching the community come up with creative teams to beat them. We’ve been thinking about it, and it’s on our list of ideas.”
“Yes, but will you actually make a new one?”
“...”
This is probably a better example than my made up example. It’s a very vague, indirect response to a very direct question.
Q: During GA, the person going second has a clear advantage knowing how many points they need to achieve and planning accordingly. Are there any plans to consider hiding the opponents progress during the attack phase - or at least hiding the attempts and score??
A: CG_Vyeking - There are flow changes we want to make to build a faster, more engaging GA experience - including building more decision-making during deployment and during the attack phases.
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