Forum Discussion
8 years ago
"Bobby777;c-1105153" wrote:
:lol:
Are you laughing as hard as me after that last one? Come on, it was good, admit it. :lol:
"HeresTheTruth;c-1105158" wrote:
http://whisper.sh/whisper/04e2e5ea48c0f48673168d10ae63f66a0afdd1/Yo-I-said-whats-up-wit-all-dis-fighting-We-should-be-uniting-egos-ne#
OP i didnt mean to make you post your arena that shows your guild helping you. Im really happy you get first place. Now others see your rank and shows your guild helping despite Chaze threatening you guys teams which has turned into an entirly new disccussion. Please accept my apolagizes for any beligerance on my part.
Come on everyone seriously...no more gats! No more fighting. May the force be with us all.
Cheers mate, I can respect the offer for peace :smile:
Sounds good!
"Olddumper;c-1105146" wrote:
The biggest problem with Chaze is how universal they are. On most other squad you need an exact set of toons, zeta's, mods and turn order to pull it off. If you are 1 toon, zeta or mod shy it all goes to hell. With Chaze all you need to do is gear them and put whatever mods you want on them and put them next to 3 anybodies. They need a direct counter like a toon that gains 100 percent TM and offense and crit damage up whenever a rebel counter attacks.
And back to the topic. This is exactly the issue with Chaze. They are universal, plug and play in any comp, regardless of faction etc. and they happen to fulfill all roles (Tank, Dispeller, Attacker, Healer) There does not seem to be an end or meta shift with such universal roles since they can snag up the best and make them better (DN for example, a DS user)
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