Forum Discussion
9 years ago
I have a small suggestion for Magnaguard
His description claims "deadly if ignored"
Now the problem is he really isn't that deadly, and should always be left for last
I suggest a buff of the following as when he's ignored: (turn 1 and 2 are unchanged from now) (if attacked then this resets)
1: speed up
2: speed up offense up
3: speed/offense, taunts for 2 turns and cooldown reset
Now this gives him actual use
It requires you to aoe or smack him occasionally
What else is the point of giving this guy a counter? He never counters because no one is dumb enough to attack him
This does add amazing synergy too
Poggle grants him offense and speed up on turn 1, and then JE grants him turnmeter, thus a taunt on first turn
His description claims "deadly if ignored"
Now the problem is he really isn't that deadly, and should always be left for last
I suggest a buff of the following as when he's ignored: (turn 1 and 2 are unchanged from now) (if attacked then this resets)
1: speed up
2: speed up offense up
3: speed/offense, taunts for 2 turns and cooldown reset
Now this gives him actual use
It requires you to aoe or smack him occasionally
What else is the point of giving this guy a counter? He never counters because no one is dumb enough to attack him
This does add amazing synergy too
Poggle grants him offense and speed up on turn 1, and then JE grants him turnmeter, thus a taunt on first turn
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