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8 years ago
"Nikoms565;c-1058289" wrote:"Carth_Onassi1973;c-1058223" wrote:
Respectfully disagree on the Chaze nerf/balance.
By themselves, they're cannon fodder. They need to be together to have the synergy to make them great. Sorta like wiggs. And droids. And zaul.
Okay, first, let me say two things:
1) As a general rule, I am opposed to nerfs of any kind. I think they unfairly punish paying customers - and those that "paid" with time and gear.
2) I have no dog in this fight. I can beat Chaze teams and finish #1 arena if I am available around my payout time (that's a different discussion)
Those two things said, I DO think Chaze need to be "balanced". Anyone suggesting that they are not OP to some degree either hasn't played against/with 7* versions at max gear or is simply trying to defend their team. When paired together they do almost everything that they do better than any other character that does them. A tank with an AoE debuff that also calls a strong attacker to assist. An attacker that not only hits like a truck but cleanses and heals - and calls the tank to assist. Both of their basics also have abilities attached to them. Oh, and they both counter most of the time - with those basics.
Now, the above would be a sufficient reason to take a close look at them for rebalancing - but the things that makes it almost a no-brainer are:
1) They can function on virtually any team (unlike Droids or Zaul or even Wiggs - who generally need Wedge in the lead to maximize their effectiveness).
2) They have no direct counter.
3) They are labelled as Rebels - already one of the strongest factions in the game.
Here's the problem, people can't understand some of those things you post because most people are like a broken record saying well chaze has counters
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