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swgohfan29's avatar
8 years ago

Jango Fett idea

Bounty Hunter who combines evasion and offense, with Bounty Hunter synergies

Basic: Quick Draw: Deal Physical damage to target enemy. Gain TM equal to 75% of the Target's TM

Special: Light 'em Up: Deal Special damage to all enemies and inflict 3 DOT effects for 3 turns to all enemies

Special: Maneourve(sp): All allies gain speed up, defense up, evasion up for 3 turns and critical chance down for 1 turn

Unique: Bounty Recieved: At the start of each encounter and whenever a enemy with Bounty is defeated by a Bounty Hunter, a random enemy gets a uncleansable effect called Bounty. Jango Fett does additional 55% damage to affected characters. Zam Wessel(sp) also gains these benefits

Leader: Contract Fufilled : Whenever a Enemy with Bounty is defeated, all Bounty Hunter characters gain 30%TM.
In addition, Bounty Hunter characters deal 25% more damage to characters with Bounty.
  • I love this concept. Doesn't introduce new tags or anything and has some interesting things. I really like the "Bounty" debuff you created, and think it fits very well with BHs. If there's one thing I'd say needs work though it's his leader ability and how many things "bounty" affects. Maybe targets with "Bounty" cannot dodge/stealth/assist or counter. Reworked leader would have to compete with Boba leader, so something like "All bounty hunters have +25% critical chance. Whenever a BH attacks a target with "bounty" they gain speed up, crit damage up and 30% TM. Whenever a target with "bounty" is killed all BH gain 50% TM and offense up for 2 turns.

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