Same issue here… can’t kill more than 2 B1s before Jarjar dies.
FIX YOUR GAME, CG!
How on earth are you able to ef up an event which has already run smoothly once? What can possibly have happened to your game code to make this bug appear seemingly out of nowhere in between the two runs? Are you trying to get people to quit out of frustration of having to deal with your constant bugs?
Every single time an event begins or conquest loops around or a new datacron comes out, there is some insane bug which breaks a part of the game to a point where something is close to unplayable. Is that really the best you can do?