4 years ago
Jas Emari Kit Idea
Here is the kit idea for Jas Emari. If you have any feedback, please comment.
Lore:
Unit Name: Jas Emari
Tags: Light Side, Attacker (AGI), Leader, Scoundrel, Bounty Hunter, New Republic
Description: Powerful Bounty Hunter who uses a variety of abilities to defeat enemies.
Relic: Slugthrower Rifle
Basic: Rifle Shot (Omega):
Special: Improvised Tactics (Cooldown 4) (Omega):
Special: Sniper’s Aim (Cooldown 3) (Omega):
Leader: Strategic Partnership (Zeta):
Scoundrel and New Republic allies gain +30% Critical Chance and Critical Damage. Bounty Hunter allies gain +25% Potency. Whenever a Bounty Hunter ally scores a Critical Hit, they dispel all debuffs on themselves and gain 10% Turn Meter. Whenever Jas Emari is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract:
Reward:
Unique: Ruthless Yet Compassionate (Omega):
Unique: Jas Emari's Payout (Omega):
Whenever Jas Emari gains Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout:
Lore:
Spoiler
The niece of the bounty hunter Sugi, Jas Emari was a bounty hunter active during the Galactic Civil War. A strong and resourceful individual, Jas Emari used swift attacks and improvised tactics to gain the advantage against her opponents. When Emari took a job to assassinate the Imperial slaver Arsin Crassus on Akiva, she found herself caught in the burgeoning Rebellion on the Outer Rim world. Emari worked with Norra Wexley and her group of rebels to capture the Imperial Future Council, and participated in the overthrowing of the Imperial leadership on Akiva. Following the rebellion on Akiva, Emari joined Norra Wexley and her team in hunting Imperial fugitives. During this time, Emari fell in love with Jom Barell, a New Republic commando. Emari later fought in the Liberation of Kashyyyk and the Battle of Jakku, and convinced Mercurial Swift’s team of bounty hunters to help her in the latter.
Unit Name: Jas Emari
Tags: Light Side, Attacker (AGI), Leader, Scoundrel, Bounty Hunter, New Republic
Description: Powerful Bounty Hunter who uses a variety of abilities to defeat enemies.
Relic: Slugthrower Rifle
Basic: Rifle Shot (Omega):
Spoiler
Deal physical damage to target enemy, and inflict Defense Down for 2 turns. If the target has a Taunting effect, this ability is a guaranteed Critical Hit.
Special: Improvised Tactics (Cooldown 4) (Omega):
Spoiler
Deal physical damage to target enemy up to 3 times. For each Critical Hit scored, reduce the Turn Meter of the target enemy by 25%.
Special: Sniper’s Aim (Cooldown 3) (Omega):
Spoiler
Dispel all buffs on target enemy, and inflict Taunt on them for 2 turns. Bounty Hunter and New Republic allies gain Accuracy Up for 2 turns.
Leader: Strategic Partnership (Zeta):
Scoundrel and New Republic allies gain +30% Critical Chance and Critical Damage. Bounty Hunter allies gain +25% Potency. Whenever a Bounty Hunter ally scores a Critical Hit, they dispel all debuffs on themselves and gain 10% Turn Meter. Whenever Jas Emari is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract:
Spoiler
Score 20 Critical Hits against debuffed enemies. Enemies must be debuffed before the start of the attack to count progress. (Only Scoundrel and Bounty Hunter allies can contribute to the Contract.)
Reward:
Spoiler
All enemies have -20% Tenacity. Bounty Hunter allies have their Payouts activated.
Unique: Ruthless Yet Compassionate (Omega):
Spoiler
Jas Emari has +25% Accuracy, and gains +5 Speed at the start of battle for each Scoundrel or New Republic ally present. Whenever an ally suffers a debuff while Jas Emari is active, they gain Tenacity Up for 1 turn, and Jas Emari gains 10% Turn Meter.
Unique: Jas Emari's Payout (Omega):
Whenever Jas Emari gains Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout:
Spoiler
Jas Emari gains +40% Offense and has a 50% chance to assist whenever a Scoundrel or New Republic ally uses an ability during their turn.