9 years ago
Jedi Knight Anakin adjustments
Hey Everyone,
We've been working on adjusting Jedi Knight Anakin recently and would like your feedback on him based on the information below. Please keep all feedback civil and constructive.
IN-GAME NAME: Jedi Knight Anakin
ABILITIES:
Basic: Deft Bladework
Base: Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.
Upgrade 1: +5% Damage
Upgrade 2: +15% Healing and Buff Immunity Chance
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Healing and Buff Immunity Chance
Special 1: Reckless Assault
Base: Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 25% chance for Anakin to become Exposed for 2 turns. (Cooldown 3)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +15% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Damage
Unlocks at Tier II
Leader: Always on the Offensive
Base: Jedi and Clone allies gain 10% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns.
Upgrade 1: +2% Offense
Upgrade 2: +4% Offense
Upgrade 3: +5% Critical Damage
Upgrade 4: +2% Offense
Upgrade 5: +4% Offense
Upgrade 6: +5% Critical Damage
Upgrade 7: +8% Offense
Unlocks at Tier IV
Unique: Righteous Fury
Base: Whenever another ally falls below 50% health or is defeated, Anakin gains 60% Turn Meter and his next attack deals 25% more damage.
Upgrade 1: +10% Turn Meter Gain
Upgrade 2: +25% Damage
Upgrade 3: +10% Turn Meter Gain
Upgrade 4: +10% Turn Meter Gain
Upgrade 5: +25% Damage
Upgrade 6: +10% Turn Meter Gain
Upgrade 7: +25% Damage
We've been working on adjusting Jedi Knight Anakin recently and would like your feedback on him based on the information below. Please keep all feedback civil and constructive.
IN-GAME NAME: Jedi Knight Anakin
ABILITIES:
Basic: Deft Bladework
Base: Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.
Upgrade 1: +5% Damage
Upgrade 2: +15% Healing and Buff Immunity Chance
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Healing and Buff Immunity Chance
Special 1: Reckless Assault
Base: Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 25% chance for Anakin to become Exposed for 2 turns. (Cooldown 3)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +15% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Damage
Unlocks at Tier II
Leader: Always on the Offensive
Base: Jedi and Clone allies gain 10% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns.
Upgrade 1: +2% Offense
Upgrade 2: +4% Offense
Upgrade 3: +5% Critical Damage
Upgrade 4: +2% Offense
Upgrade 5: +4% Offense
Upgrade 6: +5% Critical Damage
Upgrade 7: +8% Offense
Unlocks at Tier IV
Unique: Righteous Fury
Base: Whenever another ally falls below 50% health or is defeated, Anakin gains 60% Turn Meter and his next attack deals 25% more damage.
Upgrade 1: +10% Turn Meter Gain
Upgrade 2: +25% Damage
Upgrade 3: +10% Turn Meter Gain
Upgrade 4: +10% Turn Meter Gain
Upgrade 5: +25% Damage
Upgrade 6: +10% Turn Meter Gain
Upgrade 7: +25% Damage