Forum Discussion
9 years ago
My first instinct reading this, without going over it in precise detail, is: "LOVE IT!" :) Those who know me will vouch for the fact that this isn't something common for me.
The flavor of it is great. You have addressed several of the glaring problems with Anakin, such as his reliance on ally death, which is a mechanism made largely irrelevant by the addition of protection.
Specific feedback on the abilities:
The omega on his basic bumping him to 70% is a welcome improvement over the 55% which was not really sufficient.
Reckless Assault "feels" like Anakin -- risk versus reward, really implemented in a very meaningful way (Rey sorta has this, but really not, she does less damage debuffed but it's not a huge deal, this is). My concern is that the expose chance is VERY high unless you are specifically running him on a crit team, and Jedi don't have a great deal of crit synergy (like rebels for example). I fear that this would backfire often enough that people would feel it ruins the character. I think if there's going to be a substantial chance of him taking 20% extra damage after he uses this, the chances of offense up need to be higher. At the very least perhaps make his omega change the numbers from 25/25 to 30/20?
The anti-evasion is huge and welcome. (A lot of players are grumbling about anti-evasion capabilities being added only to new whale heroes.) The omega here is a bit on the dull side. Not bad, just not very interesting for a redesign.
A vast improvement over "on death" as mentioned above, but I would prefer that this be triggered in some manner related to protection, such as when protection is completely lost on a character for the first time. There's almost nothing in the game right now that triggers based on protection, and in many ways, loss of protection is truly when a character becomes "half dead". Maybe add a % chance of it triggering on loss of protection for his omega? That said, this is a very good ability regardless. (ETA: On further reflection, perhaps this doesn't really need anything added to it. I do think some interaction with protection would be cooler than "half health" though, and even fitting the character conceptually.)
Other feedback:
The flavor of it is great. You have addressed several of the glaring problems with Anakin, such as his reliance on ally death, which is a mechanism made largely irrelevant by the addition of protection.
Specific feedback on the abilities:
Other feedback:
- I am very concerned about his base damage only being increased slightly. Before the protection patch he was considered marginal, and there has been heavy criticism for the amount that he was nerfed. His current base damage is considered a joke. Damage on basic attack is probably the single most important factor in determining if a character is used, with a few exceptions.
- You are going to get a lot of negative feedback on making yet another character with clone synergy, and it will be to some degree valid, because we have seen a lot of clone stuff of late. It's not because it's bad, in fact it makes perfect sense here. It's because there are only 4 clones right now, of which only 3 are considered good, and 2/3 of those are only available to big spenders. The only "good" clone most people can get is Fives. The recent pattern is to release new clones only in expensive aurodiums or chromiums. We already have Rex as a top notch caliber hero in both arena and the raid, this makes him even better, and most players cannot get him. Unless you have plans to move Rex to F2P or add a new clone or make clone sergeant better, this change becomes a much bigger buff for whales than anyone else, and this will be noticed.
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