Kit Ideas: 501st Clone Trooper
UNIT NAME: 501st Clone Trooper
ALIGNMENT: Dark Side
CATEGORIES: Attacker, Clone Trooper, Empire. 501st, Conquest Unit
A ruthless enforcer of the Empire, trained under Darth Vader, excelling in relentless offense and battlefield endurance.
Basic: No Survivors - Omega
Deal Physical damage to target enemy and inflict 2 stacks of Damage Over Time for 2 turns. If Lord Vader is in the ally leader slot, this attack deals bonus damage then if the target is Galactic Republic or Jedi, dispel all buffs on the target and inflict Healing Immunity for 2 turns.
Special 1: For the Empire! (Cooldown: 3) - Omega
Deal Physical damage to target enemy and calls target ally to assist. If the ally is Dark Side, inflict Daze and Ability Block for 2 turns.
If Lord Vader is the leader, all Empire and Dark Side Unaligned Force User allies gain Speed Up and Potency Up for 2 turns.
Special 2: Execute Order 66 (Cooldown: 4) - Zeta
Removes 25% Turn Meter (double for Jedi and Galactic Republic enemies). Deal true damage to target enemy. If the target is Jedi or Galactic Republic, this attack can’t be evaded or resisted and deals bonus damage equal to 10% of their Max Health. If Lord Vader is the leader, this attack deals triple damage to enemies with Protection Up.
If Lord Vader is the leader, all Empire allies gain Retribution and Tenacity Up for 2 turns. Enemies defeated by this attack cannot be revived.
While in Grand Arenas:
If the ally in the leader slot is Dark Side, all allies gain 5% Max Health and 10% Critical Avoidance (stacking) until the end of the battle. Sith allies gain Offense Up and Defense Penetration Up for 3 turns which can’t be dispelled. If this ability defeats an enemy and Lord Vader is in the ally leader slot, he gains 35% Ultimate Charge.
Unique 1: Imperial Training (Zeta, Omicron – Grand Arenas)
501st Clone Trooper gains +10% Offense, +5% Critical Damage, and +5% Defense Penetration for each debuffed enemy. At the start of his turn if Lord Vader is in the ally leader slot, he gains 10% Ultimate Charge. Whenever an Empire ally inflicts a debuff, 501st Clone Trooper gains 5% Turn Meter. If Lord Vader is the leader, 501st Clone Trooper ignores Taunt and Stealth when attacking.
While in Grand Arenas:
If Lord Vader is the leader, all Empire allies ignore 30% of enemy Defense, increased to 50% against Jedi or Galactic Republic.
Lord Vader gains +20 Speed (stacking) for 2 turns each time he inflicts Damage Over Time, 501st Clone Trooper gains 15% Turn Meter. (limit once per turn)
Unique 2: Vader’s Fist (Zeta)
At the start of battle, if Lord Vader is the leader, 501st Clone Trooper gains Taunt for 2 turns which can’t be dispelled. The first time he will be defeated, he is revive and gains 50% Max Health and Tenacity.
Whenever Lord Vader takes damage, 501st Clone Trooper gains 5% Offense (stacking) for 2 turns. At the start of each encounter, Lord Vader gains +25% Max Health and +50% Defense while 501st Clone Trooper is active. Whenever Lord Vader uses a Special ability, 501st Clone Trooper assists, dealing 50% more damage.