Forum Discussion
7 years ago
"Austin9370;c-1658444" wrote:
They've already declined this idea in the past.
The idea is that opponents would become to unpredictable and it would be a bad user experience.
I think it would be neat but too complicated for too many players. As stated, half weren't even using mods so I doubt they'd present abilities very well either.
I realize I’m in the majority, but defensive attack parameters would be so fun for me. I’d love not only deciding skill priority but target priority and conditions as well. Imagine how much better Han would be on defense if you could list specific target priorities for him.
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