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Thorvald4's avatar
Thorvald4
Rising Scout
5 months ago

Naboo RAID

Hey CG, why don’t you please explain to me how it is that 1 RAID my squad is able to score the complete score of 1.2m but the next that same squad can’t even score half those points in that same tier? It makes absolutely no sense at all!!!!

9 Replies

  • Because The Naboo Raid is all about RNG.  The only team that's a full auto is the gungans with the raid omicron.  I get all number of different scores in it because CG let's RNG make the decision on it.

  • The RNG is real. I've had the same "issue" with squads performing to tier maximum, then the next time around pulling nowhere near that score. Then after begrudgingly trying again and perhaps again, reaching the maximum score I set out for, which is frustrating considering the time that each run takes. 

    Unless you have Gungans, then you just hit auto. Of course you'll probably want Jar Jar, and CG has decided to not bring that event back 🙄 

  • Tenebrae-3626's avatar
    Tenebrae-3626
    Rising Ace
    5 months ago

    I would just like to add that, in my case at least, even Gungans may not always be able to full auto, mainly because of the bonus turn modifier and especially when DDK gets DI. Otherwise, I agree. It seems like every new Raid or JG event is an insane RNG-fest instead of an event that requires actual skill.

  • Lol this raid has been going on for what, like six months now, and you're just asking this? 

  • That sounds like the Amidala team (MIne is R7 Queen Ami, Padawan Kenobi, Master Qui-Gon, Kelleran Beq, GMY).

    Round one you need to use Amidala's multi-shot, but hold the decoy.

    Kill 1-2 enemies, then pop the decoy. Maintain low hits on robots until the boss dispells. With any luck he'll do it before you kill his siblings and you'll get a buff with 6 stacks when he removes your Heal over Times.

    Next round kill away. During the round you will pop up the multishot -which enables your HoT's- and the boss will dispell, so you get 10 stacks.

     

    Now you can max out the attempt. I get 1.8 million consistently with this strategy. Before? It went from 1.1 million to 450k.

     

    And don't get me started on the B2, Darth Maul, Darth Sidious, STAP and IG-88.  I cannot get past 900K 9 out of 10 times.

     

  • chpMINIsolo's avatar
    chpMINIsolo
    Rising Ace
    5 months ago

    Save Beq and GMY for Beq’s squad, you only need QA, POW and MQG if you are modded correctly and have RNGesus on your side 

  • Morgoth_swgoh's avatar
    Morgoth_swgoh
    Rising Ace
    5 months ago

    Honestly the opening post could be any of Lumi, Beq or Maul teams, they are all pretty variable, though Lumi being by far the worst.

    The raid is heavily rng and it is frustrating, I miss the relative predictability of something like SBR where high scores could be done very consistently, though I do like that you can "overscore" in Endor raid.

    I've gone the way of making a R8 B2 lead sep/sith team which is auto-able for max score, Gungan which again is an easy run, QA, MQG, POW, R2 at R9 tier which can take a couple of attempts to get started right, but as soon as you get a decent start to wave 2, you are certain to max run.

    That leaves Lumi, which is the worst RNG fest there is and Beq which is also quite rng if you need a max run, but seems somewhat more stable at least compared to Lumi.

    I've dropped the basic Maul trio as it was just annoying and as the R8 B2 team is so easy it allow me to max personal box with suboptimal Lumi and Beq runs, thus saving my own sanity.

  • chpMINIsolo's avatar
    chpMINIsolo
    Rising Ace
    5 months ago

    The RNG of this raid is horrible. I dread every time it’s time to do my battles 

  • Tenebrae-3626's avatar
    Tenebrae-3626
    Rising Ace
    5 months ago

    For me, it's the Maul trio that's the most frustrating. One attempt I can be close to 1M while the enemy team is at 70% enrage, others I'm barely at 500k while they're at 80% enrage. Otherwise, I agree, this raid is an RNG filled/dependent nightmare. Lousy player modifiers, OP enemy stats and modifiers, bugs, what else. Even the more consistent teams, like Gungans, can suffer because of that.

    The Krayt raid, now that was a good fight. It had a new and interesting enemy instead of copy-paste enemies, complex yet easy to understand mechanics, the required characters were for the most part easy to get and decent outside of the raid, the enemy modifiers were challenging, yet we also had player modifiers that actually balanced things out.

    From there, it became worse. The Endor raid had unique mechanics that unfortunately made little to no sense, there was no room for actual theory crafting, at the very least you could put it on auto and get about 70% of the max score.

    Now, the Naboo raid has copy-paste enemies with little to no changes, a lot of the toons are simply useless outside the raid, one is locked behind a JG event that has appeared only once during the raid (FYI, I have JJ, but I can understand why others are frustrated), another is locked behind Proving Grounds if you didn't get them unlocked during Conquest (same as JJ, I have Queenie, and all the other toons, but still frustrating), and all the other issues I listed in the first paragraph.

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