7 years ago
Looking for a Mathemagician! (Post mod update Chex mix?)
Just wondering if anybody more analytical minded than me has broken down the damage potential for Chex Mix (and/or Greedo Mix) AFTER the published mod updates hit (and assuming that the recommended mod load outs with offense mods are also sliced to 6E)...
Trying to muddle through all the potential additions, but it seems like the squad could be looking at (in standalone) anywhere from a 30-60% increase in base offense over existing, then pile on the Offense up, crit damage, (or crit damage bonus if Greedo Mix),etc., etc...
I honestly get lost in all the interactions and when/where they pile on.
Am I right in thinking that we could be looking at a 75-100 (or more)% increase in damage output here?
Help me out math wizards, you are my only hope!
Trying to muddle through all the potential additions, but it seems like the squad could be looking at (in standalone) anywhere from a 30-60% increase in base offense over existing, then pile on the Offense up, crit damage, (or crit damage bonus if Greedo Mix),etc., etc...
I honestly get lost in all the interactions and when/where they pile on.
Am I right in thinking that we could be looking at a 75-100 (or more)% increase in damage output here?
Help me out math wizards, you are my only hope!