The basic is pretty good, overall.The special is good, too, until you get to the part where it inflicts Critical Chance Down. What does that have to do with Lord Vader? And to all enemies for no reason? Also, the ability could use a little nerf because of him taking bonus turns. Though adding the Daze at the end was good. Anyway, the second special is too OP because ignoring the protection. And the extra damage to Galactic Republic and Jedi. The cooldown time is very unpredictable. More like this: Cooldown 6 - Dispel all buffs from target enemy, then deal Physical damage to them. This attack can’t be Evaded and deals 75% more damage against Galactic Republic or Jedi, (Zeta: increased to 125% against Galactic Republic Jedi). This ability starts on cooldown. (Zeta: Cooldown -2). Next unique is basically perfect. The last unique, however, concerns me. Why does he gain critical avoidance? He should also have more synergy with darth sidious. Other than that, nicely worked kit!