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Xcien's avatar
5 years ago

Luminara Unduli Rework Idea

Here is the kit rework for Luminara Unduli, a Mirialan Jedi Master and skilled Jedi Healer. I just wanted to add a few things to touch up on the current kit, so here it is.



Unit Name: Luminara Unduli
Tags: Light Side, Healer, Leader, Jedi, Galactic Republic, Jedi Council
Description: Versatile Jedi Healer that utilizes Heal Over Time to turn the course of the battle.

Basic: Elegant Strike (Omega):
Spoiler
Deal physical damage to target enemy and gain Evasion Up for 2 turns. All allies with Heal Over Time gain 10% Turn Meter.

Special: Flow of the Force (Cooldown 2) (Omega):
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Deal physical damage to target enemy and inflict Ability Block for 1 turn. If they are debuffed, inflict Expose and Speed Down for 1 turn as well.

Special: Master Healer's Blessing (Cooldown 4) (Omega):
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Allies have their debuffs cleansed, then gain 1 Heal Over Time effect for each debuff that was dispelled. In addition, they also recover Health equal to 45% of Luminara's Max Health, and an additional 20% of they had no debuffs.

Leader: Elegant Steps (Zeta):
Spoiler
Jedi allies gain +15% Evasion and recover Health equal to 10% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect.
-Zeta: Whenever a Jedi ally gains a buff that is not Heal Over Time, they also gain a Heal Over Time effect for 2 turns as well (limit once per turn). Non-Jedi allies have a 50% chance to gain those effects.

Unique: Master Jedi Healer (Omega):
Spoiler
Luminara Unduli has +10% Tenacity and +7 Speed for each Jedi ally. Whenever an ally gains a Heal Over Time effect, they gain 15% Turn Meter. Whenever an ally falls below 30% Health, they dispel all buffs and debuffs on themselves and recover 5% Health for each effect dispelled.

6 Replies

  • "Anakins_Master;c-2256005" wrote:
    It's ok. A bit overpowered for Luminara though


    Well, thank you for evaluating.
  • "TVF;c-2256007" wrote:
    Will she be better than Fulcrum now?


    I don't know, why don't we ask @ConcernMeAdmiral?
  • "Sebek;c-2256012" wrote:
    Well, it's great! Except the Zeta on lead, i think it should be: Whenever a Jedi ally gains a buff that is not Heal Over Time, they gain Heal Over Time for 2 turns.
    But that's just my opinion, and it's minor so... Yeah Great Job!


    Oh, good point, because they could be gaining Heal Over Time, which could trigger another Heal Over Time, and just keep triggering Heal Over Times. Thank you for pointing that out, and I will fix that.
  • "Sebek;c-2256016" wrote:
    "Xcien;c-2256015" wrote:
    "Sebek;c-2256012" wrote:
    Well, it's great! Except the Zeta on lead, i think it should be: Whenever a Jedi ally gains a buff that is not Heal Over Time, they gain Heal Over Time for 2 turns.
    But that's just my opinion, and it's minor so... Yeah Great Job!


    Oh, good point, because they could be gaining Heal Over Time, which could trigger another Heal Over Time, and just keep triggering Heal Over Times. Thank you for pointing that out, and I will fix that.


    Well there's a limit of once per turn so it would just trigger once


    Oh, yeah. I just remembered that I had added that previously to make sure it wouldn't happen...Anyways, I fixed it, so now it would have to be a non-Heal Over Time buff.

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