Forum Discussion
8 years ago
His unique and leadership abilities need to be switched because Vaapad was personal to him (and also very badass!) and not anybody else. Here's my idea:
Vaapad (Unique)
Mace Windu has a 50% counter chance when attacked by a Sith enemy and a 30% chance to Daze them only when countering. In addition, when an enemy inflicts a debuff to Mace Windu or a Jedi ally, Mace Windu gains the opposite buff, if any, for 2 turns. If that enemy was a Sith, then Mace grants all allies the same buffs for 2 turns. If these debuffs don't have an opposite, then Mace Windu will grant a random buff to his allies.
Shatterpoint (Leadership)
At the start of each of their turns, Jedi allies have a 45% chance to Expose a random enemy until the end of their turns. This effect can't be resisted. In addition, Jedi allies gain 25% Turn Meter whenever they attack an Exposed enemy. If that enemy was a Sith, there is a 25% chance to inflict Speed Down for 2 turns.
With this leadership, we will see the best swordsmen and Clone Wars General rise to the leader spot in Jedi teams like he deserves.
His basic and special attacks need to be reworked completely! Since he was the only Jedi to really use the Dark Side through Vaapad, he should inflict debuffs, which many Jedi don't do.
Invincible Assault (Basic)
If the enemy is Exposed, stun the target for one turn. This attack deals 50% more damage when Mace is above 50% health. In addition, Mace has a 35% chance to gain Speed Up for 2 turns if the enemy is suffering from a debuff other than Expose.
Allied Smite (Special)
Deal Special damage to target enemy and remove all buffs on them, then call Jedi ally to assist, if any. If the target enemy was a Sith then the assist is guaranteed a critical hit and Mace gains Evasion Up for 2 turns.
This might be a little much, but Mace Windu was extremely powerful and very sophisticated. He deserves to be much better than he is seeing as he was just as powerful as Yoda himself when it came to combat.
Vaapad (Unique)
Mace Windu has a 50% counter chance when attacked by a Sith enemy and a 30% chance to Daze them only when countering. In addition, when an enemy inflicts a debuff to Mace Windu or a Jedi ally, Mace Windu gains the opposite buff, if any, for 2 turns. If that enemy was a Sith, then Mace grants all allies the same buffs for 2 turns. If these debuffs don't have an opposite, then Mace Windu will grant a random buff to his allies.
Shatterpoint (Leadership)
At the start of each of their turns, Jedi allies have a 45% chance to Expose a random enemy until the end of their turns. This effect can't be resisted. In addition, Jedi allies gain 25% Turn Meter whenever they attack an Exposed enemy. If that enemy was a Sith, there is a 25% chance to inflict Speed Down for 2 turns.
With this leadership, we will see the best swordsmen and Clone Wars General rise to the leader spot in Jedi teams like he deserves.
His basic and special attacks need to be reworked completely! Since he was the only Jedi to really use the Dark Side through Vaapad, he should inflict debuffs, which many Jedi don't do.
Invincible Assault (Basic)
If the enemy is Exposed, stun the target for one turn. This attack deals 50% more damage when Mace is above 50% health. In addition, Mace has a 35% chance to gain Speed Up for 2 turns if the enemy is suffering from a debuff other than Expose.
Allied Smite (Special)
Deal Special damage to target enemy and remove all buffs on them, then call Jedi ally to assist, if any. If the target enemy was a Sith then the assist is guaranteed a critical hit and Mace gains Evasion Up for 2 turns.
This might be a little much, but Mace Windu was extremely powerful and very sophisticated. He deserves to be much better than he is seeing as he was just as powerful as Yoda himself when it came to combat.
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