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Ichiraikou
4 years agoNew Spectator
Mace is overall alright. His lead and unique are a bit excessive thou. They just have a lot packed into the which results in a lot of overlap and stacking the same thing on top of the same thing. It's definitely a case where some simplicity would actually help improve them. Also nothing about the unique feels like the "Shatterpoint" ability. If anything it might have been better if the unique was called Vaapad and the special was called Shatterpoint. (thou that doesn't solve the packed issue).
The ship is ok. Not how I would have done it, but it works. Only thing is the stun in his ultimate. What's the point of gaining retribution to counter enemies if you then ensure no enemies can attack you? Kinda makes the entire ability pointless. I personally would inflict blind on the enemy capital ship instead, as those can't be countered. (I would stun him, but Malevolence already does that. And increasing his cooldowns or ability blocking him won't help much with the can't be countered bit. So I went a bit more creative here).
If you're interested, I did a Mace Windu rework idea myself as well. You can find it here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/228230/mace-windu-rework-idea-galactic-republic-jedi
The ship is ok. Not how I would have done it, but it works. Only thing is the stun in his ultimate. What's the point of gaining retribution to counter enemies if you then ensure no enemies can attack you? Kinda makes the entire ability pointless. I personally would inflict blind on the enemy capital ship instead, as those can't be countered. (I would stun him, but Malevolence already does that. And increasing his cooldowns or ability blocking him won't help much with the can't be countered bit. So I went a bit more creative here).
If you're interested, I did a Mace Windu rework idea myself as well. You can find it here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/228230/mace-windu-rework-idea-galactic-republic-jedi
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