7 years ago
Mace Windu rework idea
Mace Windu
Light Side, Jedi, Galactic Republic, Attacker, Leader
Basic - Valiant Slash
Special 1 - Reckoning - CD: 5 turns
Special 2 - Smite - CD: 25 Turns
Leader - Battle-Attuned Master of the Force
Unique - This Party's Over
Unique 2 - Take a Seat
Light Side, Jedi, Galactic Republic, Attacker, Leader
Basic - Valiant Slash
Spoiler
Dispel all buffs on target enemy then deal TRUE damage equal to 25% of their Max Health, this damage can't be reduced. Then, inflict Shatterpoint for 2 turns, which can't be evaded.
Shatterpoint: Always critically hit by Jedi enemies. If this unit is attacked by Mace Windu, they are Stunned for 1 turn and they gain Armor Shred. If this unit is defeated while it has Shatterpoint, it can't be revived.
Shatterpoint: Always critically hit by Jedi enemies. If this unit is attacked by Mace Windu, they are Stunned for 1 turn and they gain Armor Shred. If this unit is defeated while it has Shatterpoint, it can't be revived.
Special 1 - Reckoning - CD: 5 turns
Spoiler
Deal TRUE damage to target enemy equal to 50% of their Max Health, this damage can't be reduced. If the target has no dispellable buffs, reduce their Max Protection by 50% until the end of battle, which can't be resisted. This attack can't be evaded.
Special 2 - Smite - CD: 25 Turns
Spoiler
Instantly defeat the target enemy if they are a Sith or a Separatist, otherwise reduce their health to 1. ZETA: All other enemies receive TRUE damage equal to 30% of the defeated enemy's Max Health, which can't be reduced. All Jedi allies recover Health equal to 30% of the defeated enemy's Max Health and non-Jedi Galactic Republic allies recover half that amount. This ability begins on cooldown.
Leader - Battle-Attuned Master of the Force
Spoiler
Jedi allies gain +50% Offense, Defense Penetration, and Potency. Whenever a non-unique buff or debuff is dispelled from a Jedi ally, that ally gains Valor for 2 turns, which can't be prevented.
Valor: This unit's attack always critically hit. If this unit ends its turn with Valor, reduce the cooldown of Smite by 1
Valor: This unit's attack always critically hit. If this unit ends its turn with Valor, reduce the cooldown of Smite by 1
Unique - This Party's Over
Spoiler
Mace Windu has +50% Counter Chance. ZETA: In addition, whenever Mace Windu attacks out of turn, he has a 50% chance to inflict Expose on all enemies for 2 turns. Whenever Mace Windu attacks an Exposed enemy, he gains 5% Turn Meter
Unique 2 - Take a Seat
Spoiler
If Mace Windu has no active allies, he gains the following bonuses: +100% Max Health, +30% Max Protection , +50% Counter Chance, and the cooldown of Smite is reduced by 5 at the end of Mace Windu's turn if he has Valor