Forum Discussion
7 years ago
This point has been mentioned by others before, but before Marquees, getting a new character to 7-Stars, especially a worthwhile one, was a very pricey afair as there was no guarantee that character would EVER become F2P. At least with marquees, if one must spend, $110 or so dollars will get the character to 7-Stars once they go into shipments ($9.99 pack and a vault and a bit of patience) within a relatively short period, and there is comfort in knowing the character will eventually make it to the board and be F2P. In that regard, I prefer the marquee system. Those of us who spend a little here and there but not often enough to be classed as whales can live with that once in a while to keep the game going and get what we want faster.
However, the main problem with marquees is that there are now SO MANY of them coming out so regularly and generally not going into the easier farm locations that it’s rather overwhelming to consider just how long it will take to max a character, let alone a ton of new ones. Not to mention, waiting 6 months to get a character to 7-Stars, then many more months to fully gear and zeta, with so many options is a mega grind. The gear grind, I understand. It’s the way this kind of freemium game works. But gear AND forever hard node farms is not sustainable in my opinion. The GW, arena, and cantina stores SHOULD get new characters in them. Period. Save some of the very best for hard nodes to keep them from being spammed by everyone (Nest, as annoying as her farm will be), and put those iconic characters we all want into Legendary or Heroes Journey events, NOT a marquee...
Ultimately, it’s was clear since a long time ago that players wanted Jango to be a Legendary character (even though the way things are getting him to 7-stars will probably be easier/cheaper the marquee way). In that sense, CG has missed the mark. If the system was different, like a legendary event with bounty hunters required a la GMY or Palpatine, not only would that strongly encourage people to change up their pace and go after/explore a now worthy/fresh faction, but it would also provide choice with a good mix of easily accessible F2P bounty hunters, and more viable harder to farm ones that would be more of an ultimate goal because maybe they were in the guild store or fleet store vs GW store for instance.
However, the main problem with marquees is that there are now SO MANY of them coming out so regularly and generally not going into the easier farm locations that it’s rather overwhelming to consider just how long it will take to max a character, let alone a ton of new ones. Not to mention, waiting 6 months to get a character to 7-Stars, then many more months to fully gear and zeta, with so many options is a mega grind. The gear grind, I understand. It’s the way this kind of freemium game works. But gear AND forever hard node farms is not sustainable in my opinion. The GW, arena, and cantina stores SHOULD get new characters in them. Period. Save some of the very best for hard nodes to keep them from being spammed by everyone (Nest, as annoying as her farm will be), and put those iconic characters we all want into Legendary or Heroes Journey events, NOT a marquee...
Ultimately, it’s was clear since a long time ago that players wanted Jango to be a Legendary character (even though the way things are getting him to 7-stars will probably be easier/cheaper the marquee way). In that sense, CG has missed the mark. If the system was different, like a legendary event with bounty hunters required a la GMY or Palpatine, not only would that strongly encourage people to change up their pace and go after/explore a now worthy/fresh faction, but it would also provide choice with a good mix of easily accessible F2P bounty hunters, and more viable harder to farm ones that would be more of an ultimate goal because maybe they were in the guild store or fleet store vs GW store for instance.
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