Forum Discussion
7 years ago
I am assuming that the devs are aiming for every TW to be competitive but we, a 100m GP guild, very rarely seem to get this. We tend to either slaughter our opponents or be slaughtered. We have only had one or two close matches. While the matchmaking algorithms theoretically should preclude overall guild GP having an influence on outcome there is undoubtedly some correlation between relative guild GP and result. Every trouncing we have dished out has been against weaker GP guilds and every trouncing we've been on the end of has been against stronger GP guilds (who obviously have fewer but much stronger players participating than us).
It's clear the algorithm still doesn't work as intended and the simple reason is that the power distribution curve for guild GP is not linear. Higher GP guilds have earlier access to the most powerful toons, toons that can have similar power ratings but are appreciably more effective in Arena-style combat. Traya has the same max power as Old ben and GM Yoda for example, Sion the same as IG88. Higher GP guilds are also more likely to have paying players and whales who focus their spending on power leveling specific high-end toons. A single maxed out Enfys Nest, Wampa, Sion etc. defensive team can bring our entire guild's TW progress to a standstill. Why not matchmake based on a weighted score system that accounts for the effective Arena power of these toons not the guild's overall GP?
The problem that is being created with all these mismatches is that, as with the completely tedious Sith raid below heroic level, guild members are simply going to lose interest and stop contributing fully (as has already happened with raids for us).
It's clear the algorithm still doesn't work as intended and the simple reason is that the power distribution curve for guild GP is not linear. Higher GP guilds have earlier access to the most powerful toons, toons that can have similar power ratings but are appreciably more effective in Arena-style combat. Traya has the same max power as Old ben and GM Yoda for example, Sion the same as IG88. Higher GP guilds are also more likely to have paying players and whales who focus their spending on power leveling specific high-end toons. A single maxed out Enfys Nest, Wampa, Sion etc. defensive team can bring our entire guild's TW progress to a standstill. Why not matchmake based on a weighted score system that accounts for the effective Arena power of these toons not the guild's overall GP?
The problem that is being created with all these mismatches is that, as with the completely tedious Sith raid below heroic level, guild members are simply going to lose interest and stop contributing fully (as has already happened with raids for us).
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