Forum Discussion

ScoPi83's avatar
7 years ago

Minimum STR Requirements

I'm part of a 120mil GP guild with 15 JTR atm, and we're wondering how far off STR is. Looking for a minimum of essential (likely G12, but I won't parse that yet) teams.

For those that have completed STR I'd love for you to fill this out. (I'm anxiously awaiting the results of Li Mu Bai's 126mil guild later this week, although they have 41 JTR)

Minimums so far:
Guild GP - 137mil
# JTR - 37
# Troopers (-DT) - 30
# ZPhoenix - 2
# Chex Mix - 30
# NS - 5

Creative things I've missed -
loads of phoenix just not zphoenix
  • I am not doing heroic so it was a legitimate question, not a "you're wrong" question.

    It's surprising that deathmark + magma doesn't work though.
  • "choppermaker;c-1516914" wrote:


    Strong JTRs are definitely key, and strong organization and leadership was incredibly helpful.


    That's still an awesome accomplishment!

    I'm not annoyed with any of the merc/merging, I've just been on the hunt for anyone who's successful with a minimum number of JTRs. Essentially looking to see if anyone has figured out a path to success with closer to 20 of them.

  • I know pao is part of the chex mix team, but anyone think of trying pao + magma with deathmark. Paos basic can triple hit potentially. And so wondering would like a pao/magma/deathtrooper/rolo/leia or(ATF) kinda thing work with massive multiple attacks with deathmark up?

    Edit: and not pao in lead obviously cause he has no lead, maybe rolo lead?

    Edit2: Actually upon looking at that team I would probably drop magma at that point and put thrawn
  • "PiffGuru;c-1518238" wrote:
    I know pao is part of the chex mix team, but anyone think of trying pao + magma with deathmark. Paos basic can triple hit potentially. And so wondering would like a pao/magma/deathtrooper/rolo/leia or(ATF) kinda thing work with massive multiple attacks with deathmark up?


    I think your bigger problem is that you need DT's deathmark for the Chex mix squad, which will easily out damage anything you can do with mechanics that don't involve isolating your biggest hitter with every offensive buff you can throw at him.
  • P1 - Theoretically - 10 JTREY maxed teams can do phase 1. But everyone wielding them would have to gear them to max(or close), mod them with very good speed and damage, and - most importantly - restart the fight until they do those 10%. Because it requires some really good rng and decisions.

    I did 10,5% once so I know how well modded and geared and how good rng you need... 5+% is matter of max 3 tries, 7+% may be 10 tries and 10+% ... rng decides how soon you manage that.

    P2 - I have trouble there too, saving deathmark for p3, but what can do 1% (approx 500 k) or nearly that:
    Thrawn lead remaining troopers
    Team around Sabine & damage dealer (e.g. GK, Zariss, Sabine, Wampa + 1)
    Nute lead with Leia + 3 defensive toons (tanks/healers)

    P3 is chexmix

    P4 if you do a lot of retries/gearing/zetaing/.., you can get very good dmg with nightsisters and breeze through DN with only 5 teams ov ventress lead NS !..
    Sion and traya are then doable with remaining sink teams.

    So lots of coordination, focus and skill and it will be doable. Key point is ofc utilizing those 15 JTREYs you have, those guys must think only about maxing team around her till they bloody do their 10%.