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No offense, but why would you need THAT many mod loadouts? 100-150 should easily be enough to cover all game modes, especially since there might be some overlaps where you can save a few loadout spots here and there. I don't know a single person that has hit the 200 loadout mark. In fact, I didn't even know there was a limit. Just because we have 300 characters in the game, doesn't mean every single one needs a loadout. Half of those characters are barely even used anyway, so you don't even need loadous for those. There's ways to be more efficient with mod management, so if 200 seems to not be enough for you, it's more likely a management (you) problem than the game's. Now if we had 500-600 characters, you'd have a point, but as of now there's absolutely no need for it imo. Maybe a few years down the road it will be an issue and will be addressed by CG.
I don't see a reason to be offended by your question. I like to have a loadout for every character that I actually have modded, no matter if it's a trash character or a Galactic Legend. Even taking remodding for TB, TW and raids out of consideration, I sometimes remod for Galactic Challenges or Conquest.
For GC, if it's a faction that's underdeveloped in my roster, I might want to borrow top tier mods for those toons from my best-modded characters just for the GC. In Conquest, I might need to put good mods on a character needed for a survival feat on a boss node.
Once a particular feat or GC is completed, I want to move the mods back to the GL quickly (by using their saved mod loadout) and also reapply the mods on that low gear toon that it previously had equipped (also easy if I have their mod loadout saved).
I sometimes build a mod loadout for a character I don't have unlocked yet but I anticipate unlocking it in the near future. I had mods for Jedi Cal locked in, sliced and waiting on HK47 before I unlocked Jedi Cal. Once he got to G12, I was able to quickly move the entire loadout from HK47 to Jedi Cal by using the saved mod loadout as opposed to removing the mods from HK47 one by one, going from HK's mod screen to Cal's mod screen and applying the mods one by one.
I have had the mods for BKM ready for a while and at the moment Wicket is wearing them. When I unlock and gear BKM, she will immediately have good-quality mods applied.
I think it's entirely reasonable to expect that I should at least be able to have one loadout saved per character.
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