Forum Discussion
9 years ago
Good feature requests. What I additionally would love to see:
Right now managing the mods is sometimes like working on your tax reports and it can make your head explode ;-)
Having said that I think it might not actually be in the interest of CG/EA to implement such features as posted by the OP. They maybe don't want you to "get away" with a "small" set of good mods. That would limit having to use cantina energy to obtain more mods and credits to level them up. Having to buy these limited resources with real money is probably more in their interest.
- most importantly: ability to move a whole set of mods from one character to another; it would be useful for areas like arena too, where you sometimes exchange certain characters, maybe just try them out; if they are of the same "class" (like critical damage for example) it would be more than helpful to just move the whole set. Having to remember each and every mod you had just previously removed from another character and finding them again in the huge pool of uninstalled mods could be avoided with this.
- show us which quality the mods originally had; once they are leveled up they are indistinguishable, except for going through their detail pages looking at their secondary stats maybe. It would be terrific to have a small icon overlayed in one corner of the mod shape icon, could just be a small circle with the color of the original quality
- or even better: just leave the original color like it is on leveling up! Why does it have to change anyway? Yes, it gains some additional secondary stats, but a grey one has no increases on the secondaries, so it is still way inferior to a gold one.
- allow us to flag mods which we consider to have very good stats; it would make finding good mods in this sea of mods a bit easier
- integrate the features from the third-party-tool swgoh.gg; it should be obvious that the current GUI is insufficient to handle the huge amount of mods, with all their detailed stats hidden in their info screens. Allow us to instantly find the answer to questions like "which are the mods with the best speed secondaries?", let us compare and instantly install them.
Right now managing the mods is sometimes like working on your tax reports and it can make your head explode ;-)
Having said that I think it might not actually be in the interest of CG/EA to implement such features as posted by the OP. They maybe don't want you to "get away" with a "small" set of good mods. That would limit having to use cantina energy to obtain more mods and credits to level them up. Having to buy these limited resources with real money is probably more in their interest.
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