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Grogu_4470
4 years agoNew Rookie
Imperial Remnant Stormtrooper:
Dark Side, Tank (STR), Empire, Imperial Remnant, Imperial Trooper
Basic Omega: Memory of the Empire
Deal physical damage increased by Imperial Remnant Stormtrooper's Critical Damage. If this doesn't critically hit, inflict health up for 1 turn and expose for 3 turns. This attack does not trigger exposes. When target enemy’s health increases, their offense decreases by 5%.
Special Omega: Expendability
Gain Taunt for 2 turns (which cannot be prevented) and all allies gain Defense up for 4 turns. Then, gain 10 stacks of Wall of Troopers.
Unique Zeta: Wall of Troopers
Imperial Remnant Stormtrooper has no Protection, 1 Health, and 100 stacks of Wall of Troopers, and can't be defeated or destroyed while they have Wall of Troopers. When all stacks of Wall of Troopers expire, Imperial Remnant Stormtrooper is immediately destroyed. Imperial Remnant Stormtrooper is immune to Damage Over Time and burning, and their Max Health and Max Protection can't be increased.
When Imperial Remnant Stormtrooper takes damage, they dispel all debuffs on themselves and lose 8 stacks of Wall of Troopers. At the start of Imperial Remnant Stormtrooper's turn, they gain 3 stacks of Wall of Troopers.
Wall of Troopers: Each stack grants Imperial Remnant Stormtrooper +2% Offense and all Imperial Remnant allies +0.5% Evasion and Critical Damage, and 0.1 speed. This unit loses critical chance equal to his stacks of Wall of Troopers.
Unique Omega: The replacable
When this unit is defeated, it will revive a random ally (including itself) and grant this ability to that unit for 2 turns.
Unique is meant to keep the team alive if they die too quickly, and the revive will be 50 stacks/50%prot and 50% health.
Dark Side, Tank (STR), Empire, Imperial Remnant, Imperial Trooper
Basic Omega: Memory of the Empire
Deal physical damage increased by Imperial Remnant Stormtrooper's Critical Damage. If this doesn't critically hit, inflict health up for 1 turn and expose for 3 turns. This attack does not trigger exposes. When target enemy’s health increases, their offense decreases by 5%.
Special Omega: Expendability
Gain Taunt for 2 turns (which cannot be prevented) and all allies gain Defense up for 4 turns. Then, gain 10 stacks of Wall of Troopers.
Unique Zeta: Wall of Troopers
Imperial Remnant Stormtrooper has no Protection, 1 Health, and 100 stacks of Wall of Troopers, and can't be defeated or destroyed while they have Wall of Troopers. When all stacks of Wall of Troopers expire, Imperial Remnant Stormtrooper is immediately destroyed. Imperial Remnant Stormtrooper is immune to Damage Over Time and burning, and their Max Health and Max Protection can't be increased.
When Imperial Remnant Stormtrooper takes damage, they dispel all debuffs on themselves and lose 8 stacks of Wall of Troopers. At the start of Imperial Remnant Stormtrooper's turn, they gain 3 stacks of Wall of Troopers.
Wall of Troopers: Each stack grants Imperial Remnant Stormtrooper +2% Offense and all Imperial Remnant allies +0.5% Evasion and Critical Damage, and 0.1 speed. This unit loses critical chance equal to his stacks of Wall of Troopers.
Unique Omega: The replacable
When this unit is defeated, it will revive a random ally (including itself) and grant this ability to that unit for 2 turns.
Unique is meant to keep the team alive if they die too quickly, and the revive will be 50 stacks/50%prot and 50% health.
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