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Ichiraikou
4 years agoNew Spectator
"TheChild_eats_eggs1;c-2230297" wrote:"Ichiraikou;c-2230253" wrote:
I'm sorry @TheChild_eats_eggs1 But I don't like this one very much. If had to describe why in one sentence, I'd say: It's fundamentally flawed.
Lets start with the biggest problem: Wall of Troopers. Why did you think that a Droid Battalion clone would work with a tank or a revive? At all? This type of effect is supposed to represent an army of Fragile units. What part of Fragile says Tank to you? Seriously, if B1 is focused down, he can be killed in 3 turns in battle, or 5-10 seconds. What about that says "I can defend my team" to you? Jedi Knight Guardian is a better thank.
Then there's the buff itself. Specifically the +0.1 speed. Have you ever noticed that even with the 10% speed boost from speed sets, the speed is always a whole number? Yup, speed is one of the starts that can't have a decimal. It's always a whole number no matter what. So +0.1 speed breaks the core rules of the game. That's just asking to crash the game. (Not that it will matter much since he's down in 10 sec flat anyway, but still).
Then there's the Revive. Why can he revive in the first place? A big part of B1's kit is that he can't be revived. Because all revives in the game are based on health. So none of them grant any stacks of anything. And in case you're going the Reinforcements route: When you have more units waiting, why not use them? You also say here "if they die to quickly", but as I stated before he (or they) will always die too quickly. Almost immediately, in fact. This type of effect just wasn't designed to work with taunt or revive in the first place.
There are a few more smaller things (like no cooldown on the special and the confusing wording of the basic), but those are overall insignificant. This kit is creative at least, but I just don't think it will work on a fundamental level.
Ok. I totally get you. Waking up now (well not really) and just realising all this. I'll rework it, maybe get rid of wall of troopers.
Wdym about the Reinforcements route.
Special was a 4 turn cooldown. Oops. And I get what you mean about the basic. I'll redo it, and it'll be ready in 2 hours latest.
I meant that gaining 50 stacks upon reviving sounds more like calling in 50 troops as reinforcements (since each stack is supposed to represent 1 trooper). Which doesn't make much sense as it's not reviving and it would be better to just use them at the start. But that's minor.
One thing you can do with wall of trooper is that he gains a few stacks (2 stacks + one additional for each Imperial remnant ally for example)and that he revives himself or another Imperial Remnant ally whenever they are defeated. But that's just at the top of my hat.
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