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It is just a feeling though - and I know many players who have a feeling that the raid has not changed in difficulty at all.
There are many aspects to the current raid I dislike…
- the bonus turn mechanic has the potential to be an RNG nightmare for some teams. If the command droid gets the bonus turn against a Lumi team, for instance
- I hate the way Darth Maul, Sidious and Nute’s TM always reset between waves. If I kill the command droid with DM’s basic in wave 3, it is difficult to accept that he doesn’t move first in wave 4
- I detest the way that a retreat when using DM, Sidious and Nute sees the character selection screen automatically fill the unused slots every single time. And warn me about using an undersized squad every single time
So I’m not some raid-apologist for CG. I just think there’s zero substance to claims about the raid getting harder, and citing previous times that CG made errors as evidence for this theoretical raid adjustment is about as flimsy as evidence gets.
Yes, it's just a feeling, and yes, I may very well be wrong, but I see nothing wrong with sharing it. Unless I'm mistaken, we're supposed to be regular people playing a mobile game. We're not laywers or policemen, and this certainly isn't a murder investigation. If it's to accuse someone else of cheating, that's a serious claim that could potentially get at least one player into trouble, so yes players should have evidence to support it. As to almost everything else, we should be able to share our opinions or complaints without having everything we say be scrutinized or dismissed simply because we didn't defend it with cold, hard data. Freedom of speech and all that.
- DarjeloSalas9 months agoSeasoned Ace
Of course you can share opinions and complaints - if I’ve appeared dismissive, I apologise. That was probably caused by another poster unhelpfully suggesting I worked for the company, which is an unconstructive contribution.
Freedom of speech does work both ways, of course, so I think it’s fine for me to post that I have not made the same observations.
One thing I have definitely observed is that different members of my guild have difficulties with different teams. I get 2.7m with the QA team every raid and this is almost always on first attempt. Someone else finds that team very unreliable and they’ve found it incredibly difficult to get 3.6M on the top tier. I don’t think I’ve ever taken more than one run to get 1.8m with Beq, but others in the guild find that team infuriating.
The team I have had most issues with is Darth Maul, Sidious and Nute. I got 1.8m easily with them in the first 3 or 4 raids, but since then I’ve had wildly inconsistent fortunes with them. Sometimes I’ve restarted well over a dozen times and others I’ve got max score first attempt. In the last 2 raids I’ve just accepted a score below 1.8m because the guild is comfortably earning the 265m box, so I don’t need the hassle for what amounts to 0.1% of the target box total. Others in my guild get 1.8m with this team with barely any restarts, though. I don’t think this signifies a change in the mechanics though, I think I was just lucky in the early raids.
Looking at this raid and the 2 before it, I do think there are some clear predictions for what we can expect in the next few raids…
- Lesser characters that few players have geared will be “featured”, meaning thousands of players have to level them up to post a competitive score
- a newly released character or faction will perform very well (Jabba in Krayt, Leia in Speederbike, Queen Amidala / Gungans in Naboo)
- strategy and/or modding will be nuanced, and only players who endeavour to master both will get the best scores (Speederbike raid is a bit of an outlier here, as scores were still decent on auto)
I can totally understand why some consider this a “downward spiral”. Most players don’t appreciate having their priorities set for them.
- Tenebrae-36269 months agoSeasoned Ace
First of all, I'd like to say that is the kind of response I like seeing during discussions. I understand you likely didn't mean to, but you did indeed sound a bit dismissive in previous posts. Not everyone is going to have the same relics, mods, etc., and especially the same RNG as you, so not everyone is going to have the same success rates. You can acknowledge your and other players' achievements while still understanding everyone else's concerns.
Second, yeah, that Maul team is a pain in the butt. R5 Gungans, I have little to no trouble getting a max score (the only actual problem I have is that Protection Disruption is still being applied to Gungans). The Lumi and KB teams, I can get the max score or at least be one wave away from getting it, but the RNG and mechanics that make those teams work are ridiculous, especially with the bonus turn modifier, and I often have to restart several times. The Maul team, however, takes all those things to absurd degrees, I even agree with what you said in a previous post about TM being reset each wave, especially if the wave includes STAP and it inflicts Provoked (I am also quite annoyed with the autofill thing, but we're on the topic of the battles themselves, so I digress). One attempt, regardless of team, I can get close to max, the other I'm not even close to max while the enemy is almost to enrage. As I have said, I am at almost 5M in the raid, I've made very little actual changes, I'm still playing the same tiers each time, yet it just seems more frustrating than usual. It's the ridiculous RNG and underwhelming mechanics (for players that is) that just make it feel like the raid is somehow more difficult than last time. That (along with what I said in the first paragraph) is what I've been trying to point out.
And yeah, I wouldn't be surprised if those predictions you made ended up coming true. With the Krayt raid, I can go in with non-optimal mods (non-optimal in the sense that they are not god-tier but not pathetic either) and still get the max score, or at least a good one, because: A) the teams/toons themselves were strong and still widely used, B) the bonuses made even the lesser teams (Jawas for example) decently strong and less RNG-dependent. With the Naboo raid, we have to gear up mostly lously toons, the player bonuses are minimal for most tiers, while the enemy and enemy modifiers are ridiculously overpowered for any tier. I once tried putting my GL mods on the Maul team, the difference was minimal. There was still excessive RNG, the mechanics were still heavily tuned to the enemies' advantage, I still would get stuck behind DDKs with the bonus turn thing. If we improve our teams and move on to a higher tier (let me rephrase that, a higher tier that is not the HIGHEST tier), we should see some rise in difficulty while also being able to actually benefit from those improvements. Instead, it seems like we're being punished for not having everything instantly maxed out and with the best possible mods. A lot of players seem to be getting POW and MQG to R9, but that's in part because of a different event (Duel of Fates). I shudder to think of what the next raid will look like.
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