OK so i got some new ideas (thanks to you guys) for these new clone characters and once again rough draft i just want your opinions (note i am also thinking of ideas for the clone commando and arc trooper if you can give me a guideline for those that would be fantastic)
Wolffe- (note know these abilities done exist but i figure either you guys can replace or maybe even if a dev finds this interesting they might give these buffs to other upcoming characters in the game)
Basic(keep moving forward)- deal physical damage and give a random ally push on(whenever the character uses their basic ability they gain 100% turn meter on a critical hit, 50% on a normal hit, 20% on a miss) for 3 turns
Special one( keep firing )- give all allies flurry(clone allies gain do a basic attack at the end of their turns) for 2 turns and give all clone allies speed up for 2 turns
Leader( lasting inspiration )-all allies gain+30 speed and when clone allies gains a previously gotten buff the buff is nondispellable and the third time the buff becomes permanent and nondispellable, jedi allies assist clones when they use their special abilities
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Bly-
Basic (expert shooting)- deal physical damage with an additional 40% chance of a critical hit doubled on separatists
Special(suprise ambush)- Bly and one clone ally gain a nondispellable stealth until their next turn and when it is boys turn all allies attack random enemies twice
Special(Jetpack Expert)-deal special damage gain evasion up and critical chance up for 5 turns and call one clone ally to assist dealing an extra 25% damage and also gaining evasion up for 3 turns. If Aalya Secura is present she also assists and gains the same bonuses as bly
Leader(always follow orders)- all clone allies deal 50% more damage to separatist and jedi enemies and gain offense up for 1 turn when either of those 2 kinds of characters are defeated
Unique(no remorse)- Bly gains 50% critical damage to jedi and whenever Bly defeats a jedi he gets critical chance up for one turn and gains 100% turn meter
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Hevy-
basic(blast away)- deal physical damage and attack another random target if the original target goes below 50% health or is debuffed, 2 random targets if the target is defeated and if defeated target had a debuff and fives and/or echo is present they attack random targets as well (note- this ability can be triggered multiple times in a turn but can not be triggered when attacking outside of his turn)
special 1(rip’em to shreds)- deal physical damage to all enemies and attack again if hevy lands 3 critical hits and attack again if 3 targets are debuffed
Unique(I dont take prisoners)- when Hevy is defeated al enemies automatically lose 20% of their health. This effect cannot be resisted and if the target falls below 50% health inflict mortal wound (deal DoT and cannot be healed over 50% health for the remainder of the round) which cannot be dispelled. If fives and/or echo are present they gain offense and speed up for 2 turns and gain advantage for one turn
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Gregor
basic(configuration blaster)- deal physical damage with a 40% chance to remove 25% turn meter and gain speed up for 3 turns
special 1(configuration sniper)- deal special damage and inflict evasion and speed down for 2 turns and gain protection up for 4 turns
special 2(configuration anti armor)- deal physical damage plus 5% damage for every debuffed enemy and buffed clone ally and then inflict defense down for 3 turns and this effect can not be resisted
unique- gain up to 5% potency and tenacity for every living clone ally
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Thorn
basic(Hammer Burst)- deal physical damage to 3 random enemies (can strike same target) and deal 50% bonus damage to droids
Special (keep fighting till its over)- deal physical damage and gain health and defense up for 4 turns
Leader(Vengeance)- clone allies gain 50% speed and damage when under 50% health and whenever a clone ally is defeated all other clone allies gain offense up and advantage for 2 turns
Unique(Unbreakable)- Thorn regains 20% health and gains offense up for 3 turns whenever he defeats an enemy and thorn gains crib chance and damage up whenever a clone ally is defeated
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again just rough drafts tell me what u think and what would u change if anything
p.s as i said beforehand i could use a template to base the commando trooper and arc trooper on.