7 years ago
New Mace Windu Kit for Jedi Rework
The following is what I believe should be the kit of Mace Windu when the Jedi rework comes out. Mace Windu is very weak compared to his movie counterpart and should be reworked accordingly. This is not likely to appear in the game, but I still like sharing my ideas.
Invincible Assault Basic - Level 8 - Omega
Deal Physical damage to target enemy. This attack does double damage to enemies with debuffs and inflicts Stagger and Daze for 2 turns. If the target is buffed, call a random ally to assist, dealing 15% less damage. If Mace is below 50% Health, he recovers Health and protection equal to 70% of the damage he dealt.
Smite Special - Level 8 - Omega - Cooldown 3
Deal Special damage to target enemy and remove all positive status effects. If the enemy has used a Special ability, inflict the opposite debuffs on them and inflict Buff Immunity for 3 turns. Mace grants all allies 5% Turn Meter for each buff dispelled.
Shatterpoint Special - Level 8 - Omega - Cooldown 4
Deal Special damage to all enemies and gain Taunt, Critical Hit Immunity, and Defense Up for 2 turns. Grant all allies Defense Penetration for 2 turns. Deal additional damage for each of the following: The target is debuffed, the target is buffed, the target has less than 80% Protection, the target has Stagger, the target has recovered Health. If Mace deals additional damage in this way, inflict Shattered for 1 turn.
Shattered Unit cannot Counter and loses 10% Turn Meter whenever it is attacked.
Vaapad Unique - Level 8 - Zeta
Mace gains 30% Turn Meter whenever he attacks a debuffed enemy. Mace gains 10% Max Health and Max Protection whenever any unit uses a Special Ability. At the beginning of his turn, Mace has a 80% chance to inflict Stagger and Expose on all enemies for 1 turn. On Mace's turn, Expose and Stagger act as Taunts.
Please leave your comments and suggestions below. As stated above, this rework is not likely to appear in the game.
Edit: Adding Levels and Materials and changing the Anti-Sith properties of Mace.
Invincible Assault Basic - Level 8 - Omega
Deal Physical damage to target enemy. This attack does double damage to enemies with debuffs and inflicts Stagger and Daze for 2 turns. If the target is buffed, call a random ally to assist, dealing 15% less damage. If Mace is below 50% Health, he recovers Health and protection equal to 70% of the damage he dealt.
Smite Special - Level 8 - Omega - Cooldown 3
Deal Special damage to target enemy and remove all positive status effects. If the enemy has used a Special ability, inflict the opposite debuffs on them and inflict Buff Immunity for 3 turns. Mace grants all allies 5% Turn Meter for each buff dispelled.
Shatterpoint Special - Level 8 - Omega - Cooldown 4
Deal Special damage to all enemies and gain Taunt, Critical Hit Immunity, and Defense Up for 2 turns. Grant all allies Defense Penetration for 2 turns. Deal additional damage for each of the following: The target is debuffed, the target is buffed, the target has less than 80% Protection, the target has Stagger, the target has recovered Health. If Mace deals additional damage in this way, inflict Shattered for 1 turn.
Shattered Unit cannot Counter and loses 10% Turn Meter whenever it is attacked.
Vaapad Unique - Level 8 - Zeta
Mace gains 30% Turn Meter whenever he attacks a debuffed enemy. Mace gains 10% Max Health and Max Protection whenever any unit uses a Special Ability. At the beginning of his turn, Mace has a 80% chance to inflict Stagger and Expose on all enemies for 1 turn. On Mace's turn, Expose and Stagger act as Taunts.
Please leave your comments and suggestions below. As stated above, this rework is not likely to appear in the game.
Edit: Adding Levels and Materials and changing the Anti-Sith properties of Mace.