Forum Discussion

ArchlordCalasta's avatar
7 years ago

New Mace Windu Kit for Jedi Rework

The following is what I believe should be the kit of Mace Windu when the Jedi rework comes out. Mace Windu is very weak compared to his movie counterpart and should be reworked accordingly. This is not likely to appear in the game, but I still like sharing my ideas.

Invincible Assault Basic - Level 8 - Omega
Deal Physical damage to target enemy. This attack does double damage to enemies with debuffs and inflicts Stagger and Daze for 2 turns. If the target is buffed, call a random ally to assist, dealing 15% less damage. If Mace is below 50% Health, he recovers Health and protection equal to 70% of the damage he dealt.

Smite Special - Level 8 - Omega - Cooldown 3
Deal Special damage to target enemy and remove all positive status effects. If the enemy has used a Special ability, inflict the opposite debuffs on them and inflict Buff Immunity for 3 turns. Mace grants all allies 5% Turn Meter for each buff dispelled.

Shatterpoint Special - Level 8 - Omega - Cooldown 4
Deal Special damage to all enemies and gain Taunt, Critical Hit Immunity, and Defense Up for 2 turns. Grant all allies Defense Penetration for 2 turns. Deal additional damage for each of the following: The target is debuffed, the target is buffed, the target has less than 80% Protection, the target has Stagger, the target has recovered Health. If Mace deals additional damage in this way, inflict Shattered for 1 turn.
Shattered Unit cannot Counter and loses 10% Turn Meter whenever it is attacked.

Vaapad Unique - Level 8 - Zeta
Mace gains 30% Turn Meter whenever he attacks a debuffed enemy. Mace gains 10% Max Health and Max Protection whenever any unit uses a Special Ability. At the beginning of his turn, Mace has a 80% chance to inflict Stagger and Expose on all enemies for 1 turn. On Mace's turn, Expose and Stagger act as Taunts.

Please leave your comments and suggestions below. As stated above, this rework is not likely to appear in the game.

Edit: Adding Levels and Materials and changing the Anti-Sith properties of Mace.

7 Replies

  • Shatterpoint:
    "The target is debuffed, the target is buffed."
    It does not make sense.
  • "kamil9191;c-1527954" wrote:
    Shatterpoint:
    "The target is debuffed, the target is buffed."
    It does not make sense.


    It deals additional damage for the following conditions:

    If the target is debuffed, if the target is buffed, if the target has less than 80% protection, and if the target is sith.

    It makes sense, and is pretty much identical to the wording used in Sabine's basic in game.
  • "Vertigo;c-1527969" wrote:


    It deals additional damage for the following conditions:

    If the target is debuffed, if the target is buffed, if the target has less than 80% protection, and if the target is sith.

    It makes sense, and is pretty much identical to the wording used in Sabine's basic in game.


    That is what I was trying to say, thank you for clarifying
  • What's everyone fetish for giving Mace anti-Sith synergy? The only sith he ever fought was Sidious once who purposefully lost so Anakin can get the final push he needed to go dark side
  • Mace Windu was known for being really good at fighting Sith because he used his emotions and/or their emotions to fuel his attacks.
  • "McClapYoHandz123;c-1529139" wrote:
    I like the kit, but I also liked how mace gave expose, I just think one expose wasn’t enough. It would be cool if he gave a buff at the start of his turn(through unique) and then at the end of his turn, he would expose enemies(maybe a 30% chance to expose each enemy). I think this would be cool because it would show that through Mace’s fighting/taking a turn, he finds their “weakness” and leaves them exposed.


    I think this is awesome! I added it and think it really helps him out.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,958 PostsLatest Activity: 21 minutes ago