yes, I know. It's very hard to implement this kind of thing without ruining the game. However, off topic, it was not THIS that broke STFC: What broke that game was Scopely developing the game, not understanding how to get programmer to code properly. Releasing a lot of stuff that did not work as described, and not fixing it when players addressed the issues. If what I suggested in OP was to be implemented in SWGOH it would be necessary to define exactly what can be lost and what can't. For example, any assigned mods or abilities should never be lost. Unassigned mods can be lost. Stuff like that. But I do see the problem here. Recoding an entire game just for this sort of event will never happen. Too dangerous. See this post as an expression of a need for SOMETHING NEW in this game. It's getting a bit old, don't ya'll agree?