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4 years ago
"Sebek;c-2211638" wrote:"DarkHelmet1138;c-2211636" wrote:"Jarvind;c-2211635" wrote:"DarkHelmet1138;c-2211628" wrote:
Just make them immune to siphoning so SLKR is useless.
Raid bosses are already immune to mastery drain. Crunchwrap Supreme Kylo does not "steal" stats from the target, he decreases their mastery and raises his own. So if the target is immune, he will still gain massive damage output from siphoning.
That sounds broken. If he can't steal stats, then he shouldn't have anything to add.
Here's another solution. Fix SLKR where he can only add mastery if he can siphon it from somewhere.
Oh Because Nerfing is a Good Thing? Yeah No.
I think in this case it's warranted. The big imbalance between SLKR and the other GLs come from this mechanic. If you can't make a raid boss for a future raid prevent this, then you basically have SLKR soloing phases of every raid that could potentially come out.
The other solution is to buff the crap out of the other GLs and every future GL so that they are on par.
I am usually against nerfs but in this case, the nerf is better for the long term survival of the game.
It doesn't have to be a complete removal though. It just needs s limit to how much it can stack. Double or triple his normal damage should be enough in most game modes but should limit it enough to not break raids.
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