Capital Games, why.
Let me start with... I have mostly had a blast with SWGOH. I took breaks... long breaks. First started playing A LONG time ago. before Old Republic for sure this game has definitely improved a lot. And... datacrons I don't think fit into that, along with other things. Such as... pay to win double and triple drops, the absurd "battle pass" stuff, how they have been creating new characters since Mace Windu vanguard, even the dark side clones. i do not like where the game appears to be heading.... character kits so restricted that team theory crafting is practically nonexistent. Episode pass, conquest pass, conquest PLUS... how pirates have kinda been forced down our throats I guess, the whole conquest system in general actually, lack of creative guild activities... except the new order 66 raid. That raid is actually good. I do not want to have to have Pirate King Hondo being required for bonus drops... for a well crafted team... for farming mod splicing materials.. I mean, WHERE WILL IT STOP. i do not want to need every new legend or GL character, to farm kyrotech, THATS FOR SURE COME ON, this better not continue CG. please, do not do this. Some characters should be triple drops at this point. ships should be double drops, kyrotech should be easier to farm, just even a little easier plz... REVAMP the whole conquest system please such as, being able to farm previous conquest units during the conquest and not just purgatory... conquest is kinda lame... fighting the same teams OVER AND OVER AND OVER AND OVER ....Stop making new characters with kits so tightly wound up, that theory crafting is not possible. Fix your game. The game and your game. Your behavior. Please, give GAS a buff, a small one. Remove the trashy character kit stuff, like... "if a light side unaligned force user support non galactic legend scoundrel galactic republic Jedi" is on the team, then MY KIT WORKS, YEAAAAHHH For real. Please change this. its bad enough I think that we need certain characters for new raids... leave it at that ok? and of course TBs, certain battles... that's fine. CG, bring team theory crafting back into the game stop putting stupidly long character tag requirements and straight up names for character kits to really work just for the sake of your pay to win agenda and new era system... for example, I think star killer is fine. no more pay to win bonus events and do not extend that to anything else or even regular drops revamp conquest, change it, make it fun, make conquest farming more accessible. Make the characters actually farmable during conquest. make ships double drops for goodness sake! Remove datacrons bring back squad arena and make it mean something... revamp it so players aren't stuck behind GLs and pay to win players instead of a ranking system for rewards... make it like clash Royale where you get rewards for how many battles you win and how well you do against similar or the same teams or whatever team you choose to fight... like beating harder teams relative to the team you choose gives more reward Grand Arena is the best thing in SWGOH right now change the timer from 5min to 10min your pay to win, actually bugged... galactic challenges are 15min so 10min in an actual good game mode is fair. seriously, I ran a full weak pirate team and Vane was 3 stars... and in the tier 1 and 2 battles nodes, it didn't check mark the feat for having 3 star vane in my squad... I almost want omicrons to be non gamemode exclusive, idk I think having grand arena and TW abilities is fine. Just certain characters, it would be nice if they were abilities that worked anywhere maybe it would be a good idea to be able to Sim previous raids for lower costs, lowest for the oldest raids, like Sim all previous raids if you can afford it, and run one at the same time Please buff GAS, just a little. I think that's it for what I have to say please fix the game, do not continue down this trend that has really prevailed in this pirate era. thanks, Have a great day.40Views1like1CommentGeonosis Arena Raid Idea
So I think this could be one interesting raid, something that essentially is just a heroic raid, but is in-between the krayt raid and sith triumvirate raid. It will have three phases. Phase 1: The battle will involve the following units: 1 Count Dooku (His kit will be modified to act as a raid boss, with master of makashi now being able to summon reinforcements) 3 Geonosian Battle droids. 1 b2 Battle droid Phase 2 will involve battle against Jango Fett , who also is obviously made into a raid boss. Like dooku, he can summon reinforcements. Phase 3 is when you leave the arena and battle outside of it, fighting waves of Geonosis Battle droids and Geonosians. Rewards: Geonosis Battle droid, 10,000 MK1 Raid Currency, 6,500 MK2 Currency. Now for the Geonosis Battle droids kit: Basic: Blast them! Deals physical damage to the targeted enemy. If the Attack scored a critical hit, attack Again. This attack has a 25% to gain 3 stacks of droid battalion. Special: Terminate Deal significant damage to enemy target which can't be evaded. The targeted enemy will receive damage over time and daze. Special(AOE): Droid reinforcements Deals damage to all enemies and inflict tenacity down. This will add 4 stacks of droid battalion. Unique: Droid battalion Geonosis Battle droid has 75 stacks of droid battalion which cannot be dispelled. Geonosis Battle droid has one health, 20,000 base protection. If the protection reduced fully, lose 1 stack of droid battalion. That's all I have for now.32Views0likes1CommentRaids are difficult to create - let us use them
I have been playing this game a long time. I’d love to be testing out my three star pirates on the triumvirate. There is no way for this to happen but to take my 10M GP to a starter guild. My guild does the featured raid. The massive amount of effort to create the original raids, the mando raid, the endor raid, and the naboo raid are effectively lost to me. I get that raid rewards are valuable. Not asking for more. How about I can use sim tickets to run an old raid on solo for some pittance? I’d even just take the old shard rewards and put them to use in the shard store. The one squad run through the aat was good times.91Views1like6CommentsTurn Off Animations
If the game literally cannot handle the amount of information being pumped through it then give us the option to turn off animation. The game with datacrons/debuffs/buffs is already heavily laggy with certain teams to the point where the game freezes up wasting valuable time in crucial matches that already take up almost the whole time limit. I know I'm probably asking for too much as CG wont even fix issues years old but.....93Views2likes5CommentsAny way for new guilds to skip legacy raids?
I'm the guild leader of a new guild that just formed a few days ago, but we are all experienced players that were running the Naboo raid. Since we have a new guild, when we go to raid selection, Battle for Naboo says "Complete Heroic Sith Triumvirate", which says "Complete Heroic Tank Takedown", which says "Complete Heroic Rancor", which says "Complete Tier VI". I'm assuming we will also need to complete the non-heroic tiers for the Tank and Sith raids before doing the heroic tiers, but am not sure. So, question: is there a way to skip these and just go directly to Naboo? I contacted EA support, and the answer I got was "you can skip the raid by using logout skips or sharing unlocked raid skips", which I think may be in World of Warcraft (never played it) but are definitely not here in SWGOH. When I asked if those things exist in this game, I was told "Yet it is exit in the game" (I assume that should have been "exist"). I've asked again, but I'm not holding out much hope of getting a useful answer. If anyone has dealt with this before, your knowledge and experience would be very helpful. I don't want to make us go through these if we don't have to (if we do, we can try out stupid teams before bringing in the big guns to make it more fun at least), but I don't want to keep chasing EA support if they can't do anything about it.232Views1like3CommentsIs it planned to introduce omicrons for the raid order 66?
Kelleraan Beq is quite weak in raids. Maybe it’s worth introducing Omicron for his squad? I’m sure many will want to put him in and be willing to donate for him. Perhaps Kit Fisto, since he participated in the arrest of Chancellor Palpatine. For example: If Kelleraan Beck is the leader (to avoid using him under Qui-Gon Jinn), then allied Jedi gain immunity to Order 66, 250% avoidance of critical hits, and 65% health, offense, and protection (similar to Order 65’s power to strip the Chancellor of authority).248Views2likes22CommentsRework Proposal: Sith Triumvirate — United by Hatred
This is a community rework proposal that preserves the current kits but layers on lore-faithful power to make the Sith Triumvirate feel as legendary as they were in KOTOR II. The legendary Sith Triumvirate — Darth Traya, Darth Nihilus, and Darth Sion — return reworked to embody their full destructive power. Together, they are nearly unstoppable, growing stronger as their allies fall and feeding on betrayal, hunger, and pain. ⸻ 🕷 Darth Traya — Mistress of Betrayal Leader — Bonds Are Shackles (Omicron, Reworked): Sith allies gain +60% Offense, +60% Max Health, +60% Crit Damage, and +20 Speed. Whenever an ally is debuffed, they gain Bonus Protection equal to 20% of their Max Health for 2 turns. Whenever an enemy attacks out of turn, they take 20% of their Max Health as True Damage (excludes GLs, raid bosses). Omicron (GAC only): Sith allies also gain +15% Offense and Health Steal (stacking)at the start of each turn. New Mechanic — Sever Bonds: Once per battle, Traya may target an enemy; that unit loses all faction-based synergies for the rest of battle. Special — Isolate (Reworked): Target enemy cannot gain buffs, attack out of turn, or be healed. Reduces damage dealt by 30%. Can be applied to a second enemy if cast again on a different target. ⸻ 💀 Darth Nihilus — Lord of Hunger Unique — Wound in the Force (Reworked): Nihilus takes 90% reduced damage from basic attacks. Whenever an enemy uses a Special or Ultimate: Nihilus gains +5% Turn Meter and +5% Max Health (stacking, no cap). Special — Drain Force (Reworked): Increase all enemies’ cooldowns by 1. Enemies lose 10% Max Health (stacking) until end of battle. Nihilus recovers Health equal to damage dealt. Ultimate — Annihilate (Unchanged): Instantly defeat one enemy (excludes GLs, raid bosses). Cannot be evaded or resisted. Nihilus gains +50% Turn Meter after use. New Special — Consume Life (1 per battle): Drain 50% current Health from all enemies (ignores Protection). Nihilus recovers full Health and Protection. ⸻ ⚔️ Darth Sion — Lord of Pain Unique — Lord of Pain (Reworked): Whenever Sion is critically hit, he gains +30% Defense and Offense (stacking). Sion cannot be defeated while he has any debuff. Sion taunts for 2 turns whenever another Sith ally falls below 100% Health. Special — Shatter (Reworked): Deal AoE damage and inflict Pain for 3 turns. Enemies already with Pain instead gain Fear for 1 turn. Unique — Held by Hatred (Reworked): Activates automatically when Sion takes 3 turns or falls below 50% Health. Revives at 100% Health and Protection. Gains +200% Defense, +200% Offense, and Crit Immunity for 2 turns. ⸻ 🧩 Triumvirate Unique — United by Hatred (NEW) If Darth Traya, Darth Nihilus, and Darth Sion are all active at the start of battle: Immune to instant defeat effects (Annihilate, Execute, Culling Blade, etc.). Every 3 turns, one Triumvirate member automatically echoes an ability: Traya auto-Isolate. Nihilus auto-Drain Force. Sion auto-Shatter. When one Triumvirate member is defeated, the others gain: +50% Offense, +50% Health, +50% Speed. If only one remains, they gain Damage Immunity for 2 turns and recover 100% Health & Protection on their next ability use. ⸻ ✅ Impact Lore-accurate: The Triumvirate now plays as they did in KOTOR II — inevitability, hunger, betrayal, and pain. Meta-shifting: Can compete with top-tier squads and even threaten GLs like Jabba under proper play. Synergy: Their bond strengthens as members fall, making them one of the most dangerous non-GL factions in the game.93Views0likes10Comments20 pounds for episode pass? Feedback and reflections
Has this doubled in price? Also pointless as you can't fully upgrade the character without further purchases. As this ends followed by a second pass. Ridiculous. Also 14 character upgrades on rise on empire scream desperation for members to buy.... Very disappointed with SWOGH in 2025. Milkingi a cash cow. Btw loyal members happy to splash 140 pounds a month don't feel the need to jump to EA defence. My purchases has dropped 80 per. Cent. Also EA still not addressed what to do when u have 4 GL's and need a rethink . Becoming very stale and the same .120Views1like5Comments