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5 years ago
"Calo_Nord;c-2159659" wrote:"Kyno;c-2159621" wrote:"MasterSeedy;c-2159583" wrote:
Yep. Civilization has the Civilopedia. There's no reason SWGOH (and literally every game) shouldn't have the equivalent.
very true, but as games move towards the more social side of things, its also good for the community building to have this type of 3rd party "reliance" built in. but it would be a really nice QoL update. along with an NPC page to view abilities and stuff when a particular event isn't active. (and give them a few spins)
The community building aspect is an excellent point although I don’t think it goes away if this QoL existed. For example, a general principle that every player should be aware of is that squad order matters for stuff like aoe dmg and mass assists but that doesn’t mean every player is going to sit down by themselves and think about the optimal order for Geos or NS or figure out the 5s sacrifice thing. A potential starting point would be an officially curated document that began with some rules of thumb but possibly expanded over time to delve into aspects with greater detail. iirc there was a dev QA that addressed the Geos ordering thing and suggested the community was on the right track but there was more to it.
Might even enhance community engagement if it helps expose players (new and old) to mechanics they haven’t ever thought about before.
absolutely, but (and this is pure speculation) them not doing it could also be 100% intentional, because those things that player do figure out at some level are the "trade secrets" that make a great player, or get passed on as the tribal knowledge of a guild. Other players can be stumped on things like this, or even not care or think they just can't get a counter to work..... I know this is not ideal for those players, but this is an "unspoken" advantage to the players who are deeply invested in the game.
I am not arguing for this to not be a thing, just making conversation.
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