Forum Discussion

PawG144's avatar
5 years ago

Official guide for game mechanics?

Game mechanics evolve over time. This is the way.

When kits change, the in-game kit description is updated accordingly. When a game mechanic changes, we get a dev post and/or update release notes. A few examples:

* bonus turn order and speed
* when advantage gets consumed
* Protection up and max health (not actually a change, just an explanation)
* deathmark/marked/taunt prioritization equalized.

You may or may not remember these or you may or may not have been playing when they happened. Currently, if you want to know how game mechanic X works or how X interacts with Y, what options do you have?

* you can ask the community (someone might know or you might get bad info)
* you can ask ea help (someone might know or you might get bad info or no response at all)
* you can ask in a dev QA (you’ll get solid info if your question gets answered)
* you can scour dev posts and update notes (you may or may not find a relevant post, and it may or may not be the most recent update to the mechanic)
* you can search 3rd party resources (there are some great ones out there but you may or may not find ones giving up-to-date info)

Should there be an official game mechanic guide that explains stuff like how buffs/debuffs work, what order leadership ability/individual uniques take affect, bonus turn order, order that dmg/buff/debuff apply (not always spelled out in kits), etc regardless of whether 3rd party resources exist that cover some/all of these specific examples?

Also feel free to shoutout other mechanics that you remember changing!
  • "Kyno;c-2159666" wrote:
    "Calo_Nord;c-2159659" wrote:
    "Kyno;c-2159621" wrote:
    "MasterSeedy;c-2159583" wrote:
    Yep. Civilization has the Civilopedia. There's no reason SWGOH (and literally every game) shouldn't have the equivalent.


    very true, but as games move towards the more social side of things, its also good for the community building to have this type of 3rd party "reliance" built in. but it would be a really nice QoL update. along with an NPC page to view abilities and stuff when a particular event isn't active. (and give them a few spins)


    The community building aspect is an excellent point although I don’t think it goes away if this QoL existed. For example, a general principle that every player should be aware of is that squad order matters for stuff like aoe dmg and mass assists but that doesn’t mean every player is going to sit down by themselves and think about the optimal order for Geos or NS or figure out the 5s sacrifice thing. A potential starting point would be an officially curated document that began with some rules of thumb but possibly expanded over time to delve into aspects with greater detail. iirc there was a dev QA that addressed the Geos ordering thing and suggested the community was on the right track but there was more to it.

    Might even enhance community engagement if it helps expose players (new and old) to mechanics they haven’t ever thought about before.




    absolutely, but (and this is pure speculation) them not doing it could also be 100% intentional, because those things that player do figure out at some level are the "trade secrets" that make a great player, or get passed on as the tribal knowledge of a guild. Other players can be stumped on things like this, or even not care or think they just can't get a counter to work..... I know this is not ideal for those players, but this is an "unspoken" advantage to the players who are deeply invested in the game.

    I am not arguing for this to not be a thing, just making conversation.


    Well said. Unfortunately, I am, generally speaking, a terrible conversationalist.

    “If you’re not with me , then you’re my enemy.” ?
  • The honest truth for me is Discord. There are a lots of great servers with people who have a fantastic knowledge of the game mechanics. It is where I have the most interesting conversations about SWGOH.
  • Probably quite outdated now but there's this for target lock: https://youtu.be/rIY4wcTUlLE

    And this for negative effects: https://youtu.be/TnR6QWZpGfc

    Couldn't see a positive one though