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ShowLoTi123's avatar
4 years ago

Personal humble insight about some Rebels rework (including ROLO and Ahsoka Tano (Fulcrum) rework)

Dear Electronic Arts(EA) and Capital Games (CG), and all beloved people in this community:
Spoiler
I wrote a series of some characters’ rework based on my observations of the game and enthusiasm of Star Wars Galaxy of Heroes. These ideas might be helpful, or might be too OP if applied; I am unable to test this personally with the data I modified for characters abilities, so I don’t know how that would result; nevertheless, I hope this would be delivered to the Game Design sections and will be taken a look of this. Some rework ideas written below may, or may not, turn out valuable feedback if applied to the game holotable. One thing for sure is at least they can connect to the Star Wars Canon. For this series, it’s about “Rebel scums”. Long live the EMPIRE!

Though I am a relative new player with 3.0 million GP, I still would like to share my ideas here. I just hope that this would be spread out to more people to exchange ideas and improve them. We don't need the rework right now, but we hope that reworks of these characters will be apply at some point. For example, I really hope that Ahsoka Tano (Fulcrum)'s rework will come out along with the TV series "Ahsoka", in 2022. If you guys would like to copy and share my ideas, please indicate their references! Thanks and I hope you enjoy!

Here are my ideas. Itallic words are added texts, whereas strikethroughs are deleted texts. Pictures attached are mostly credited to swgoh.gg, and some of them are excerpted from pinterest.com.




1. Rebel Officer Leia Organa
Light Side, Attacker, Leader, Rebel


Basic (maxed): Hold Off
Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 10% Turn Meter, and an additional 10% Turn Meter if the target had full Health, and an additional 10% Turn Meter if the target is Empire. If all allies are Rebel at the start of Leia’s each turn, Leia grants Hope for 1 turn to the weakest ally. If the weakest ally has Hope, Leia grants Hope to a random ally who doesn’t have it.
Hope: Resist / Immune to Fear and Damage Over Time, +10% Armor, +10% Tenacity. Hope can’t be dispelled, copied, or prevented.


Special (maxed): Rebel Barrage (Cooldown: 14)
Deal Physical damage 10 times to random enemy targets. Enemy struck more than once suffer Ability Block for one turn, and enemy struck more than twice is inflicted with Daze for two turns. These debuffs can’t be Evaded by enemies if they are Empire. If Leia has Hope, these damages will Critically Hit enemies if able. This ability’s cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can’t be Countered.

Leader (maxed): Battlefront Command
Rebel allies have + 20% Tenacity and + 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy, they have a 50% chance to gain Foresight for 2 turns. The first time each turn Each time a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% 10% Turn Meter. At the start of each encounter, Rebel allies gain Hope for 1 turn.


Unique 1 (maxed, Zeta required): Dauntless
Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff, she gains 15% Turn Meter and gains 35% Offense(stacking) until the end of her next turn. If Captain Han Solo is an ally, he gains these bonuses as well.

Unique 2(maxed, Zeta required): Being Held By You Is Quite Enough to Get Me Excited
If Captain Han Solo is an ally, Leia Assists each time Captain Han Solo uses his abilities. At the start of Leia’s each turn, Captain Han Solo gains +5% Tenacity(stacking, max 100%) and +5% Critical Damage(stacking, max 100%) until Leia or Han is defeated, or the end of the encounter. If Captain Han Solo falls below 1% Health for the first time, Leia gains a bonus turn; and before the start of this turn she grants Captain Han Solo Damage Immunity for 1 turn.


My reasons for this rework idea:
Spoiler
Rebel Officer Leia Organa is an iconic legendary character in Star Wars: The Empire Strikes Back. She doesn’t fear Darth Vader when she was interrogated (see Star Wars: A New Hope), and she is resilient and tenacious. She is the one who leads the Rebels with hope, so that is why I added the unique buff “Hope” in that way.
Furthermore, I fear that her relationship with Captain Han Solo is quite overlooked in this game. I tried my best to think about their synergies without being too OP, and I hope this looks okay. For the names of new unique abilities, I quoted from their conversations in The Empire Strikes Back, which includes a part of Han and Leia’s sweet intimacy development.
Right now her position and behavior in the game is hard to make players think of her as “legendary”, and that is why I gave her a rework idea like this. She will not only be a better leader, but also will have better synergies with Captain Han Solo. It’s worth noticing that I didn’t try to link her with legendary Han Solo, because it would be too OP. Han Solo is already excellent, so that is why I chose Captain Han Solo instead.



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2. Captain Han Solo
Light side, Support, Rebel, Scoundrel


Basic (maxed): Disabling Shot
Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can’t Resist or Evade and take double damage from this attack. If Han has full health, he gains 30% Turn Meter. If the enemy already has Daze, Stun them for 1 turn.

Special 1 (maxed): Hunker Down (Cooldown: 10)
Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han’s Max Health and gain 25% Turn Meter, doubled for Rebel Officer Leia Organa. Then if the target ally has full Health, they also recover 20% protection, doubled for Rebel Officer Leia Organa. This ability’s cooldown is reduced by 1 whenever an ally suffers a debuff.

Special 2(maxed): Search and Rescue (Cooldown: 6)
Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter. If Rebel Officer Leia Organa is revived this way, she recovers 100% Health and gains a bonus turn.

Unique 1 (maxed, Zeta required): Nick of Time
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health(stacking) for 3 turns. If Rebel Officer Leia Organa is an ally, these bonuses are doubled.

Unique 2 (maxed): I’m the Scoundrel in Your Life
If Rebel Officer Leia Organa is an ally, Captain Han Solo grants Leia Tenacity Up for 1 turn at the start of each of his turn. Both Han and Leia gains +30% Potency. When Captain Han Solo is active, Hope on Leia can’t be dispelled or expired until the end of the encounter or Leia is defeated.


My reasons for this rework idea:
Spoiler
Same thing said here. Captain Han Solo is a marquee character, and he developed a romantic relationship with Leia (Rebel Officer Leia Organa in this case) during their adventures. Since this character is required to upgrade to Relic levels for unlocking Jedi Knight Luke Skywalker (JKL), why not improve him a little bit better to excavate the best use of him?



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Next page is my idea of Ahsoka Tano (Fulcrum)’s rework. I added a Leader tag and a brand new tag, “Rebel Intelligence”, to her.
By the definition from Fandom, Rebel Intelligence, total named “Rebel Alliance Intelligence Service”, was a branch of the Alliance to Restore the Republic responsible for obtaining and analyzing military, diplomatic and economic information about the Galactic Empire and reporting such information to the relevant branches of the Alliance. Ahsoka Tano was served as Commanding Officer of Rebel Intelligence and also was one of the “Fulcrum” agents. Fulcrum is a subunit under Rebel Intelligence.

I need to make a note about Rebel Intelligence tag here.
Known Rebel Intelligence Members that are in the game now:
Ahsoka Tano (Fulcrum), Cassian Andor, K-2SO
Possible coming Rebel Intelligence Members:
Agent Kallus, Major Bren Derlin, and General Draven, etc..
(I am not trying to create new characters because I don’t have enough inspirations for this part yet)




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3. Ahsoka Tano (Fulcrum)
Light side, Attacker, Leader, Rebel, Rebel Intelligence


Basic (maxed): Balanced Strike
Deal Physical damage to target enemy, gain Protection Up (40%) for 2 turns, and grant Protection Up (40%) to a random ally that doesn’t have it for 2 turns. If target enemy have full health, decrease their current Max Health by 10% for the rest of the battle, which can’t be resisted.

Special 1 (maxed): Meditate (Cooldown: 3)
Ahsoka gains Foresight, Retribution, and each non-unique buff (excluding Taunt) present on other allies all units for 2 turns, dispels all the non-unique buffs on all enemies, and then gains 15% Turn Meter for each buff on her. Target enemy suffers Blind for 2 turns, which can’t be Resisted by Empire and Sith enemies.

Special 2 (maxed): Whirlwind (Cooldown: 3)
Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can’t Evade and -50% Armor against this attack. Empire and Sith enemies can’t Counter this attack.

A picture here I recommend to be added as the symbol for Ahsoka's Leader Ability.

Leader (maxed, Zeta required): By the Light of Lothal’s Moons
All Phoenix allies + 65% Counter chance and whenever Ahsoka uses any ability, a random Phoenix ally is called to assist, dealing 35% less damage. Any Phoenix ally who uses their basic abilities recovers +3% of their Max Health and Max Protection.
On the other hand, all Rebel Intelligence allies’ cooldowns are reduced by 1 whenever Ahsoka takes a turn and is in the leader slot. If any Rebel Intelligence ally takes a turn, scores a Critical Hit or suffers a debuff, they gain a unique buff Rebel Intel until the start of the next enemy turn, non-Rebel ally’s turn, or the end of the battle. Rebel Intel can’t be copied, prevented, or dispelled. Ahsoka gains 1 stack of Rebel Intel at the start of her turn. At the end of any Rebel Intelligence ally's turn, if they already have Rebel Intel, they will grant it to a random Rebel ally who doesn't have it.
In addition, whenever a Rebel ally is defeated, the rest of Rebel Intelligence allies gains the following for 2 turns:
Attacker: Stealth and Critical Chance Up
Support: Speed Up and Retribution
Tank: Taunt and Tenacity Up
Rebel Intel: +2% Critical Chance and +1% Speed per stack


Unique 1(maxed, Zeta required): Perserverance Former Apprentice of The Chosen One
Ahsoka is immune to Damage Over Time effects, and gains 30% Critical Avoidance. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 10% Health on herself and loses 10% Health for each debuff dispelled, then recovers 5% Health for each buff on her. This Health Loss can’t defeat Ahsoka. Enemies attack out of turn can’t Critically Hit her.
In addition, whenever an enemy applies a copyable debuff on Ahsoka, she Reflects them back to that enemy and applies the debuff on that enemy for 2 turns if possible, and then dispels the debuff on herself. Ahsoka loses 5% Health for each debuff dispelled. This Health Loss can't defeat Ahsoka.
If Darth Vader is in the enemy squad and attacks Ahsoka in his turn, Ahsoka Distributes evenly the damage dealt to her and Reflects them back to all the enemies. This Reflected damage can’t be Evaded.



My reasons for this rework idea:
Spoiler
Ahsoka Tano is undoubtedly one of the best-developed characters in the Star Wars Media, from The Clone Wars TV show to Rebels, and to The Mandalorian. I suggest give her a rework like this in 2022, in which the TV show Ahsoka will be available. In addition, I believe that her special ability, “Whirlwind”, definitely have a lots of potentials to dig into; and in the animation show Star Wars Rebels, during the age of the Empire, she could disarm the Inquisitors, hold Vader for some moment, and defend against Sidious with the Force Field. Maybe she could be overwhelmed while fighting against Siths like Vader, but she is still strong enough. Based on these, the apprentice of Anakin Skywalker should deserve a better look in the game! I also added some synergies with Phoenix under her lead, maybe not the best because of balancing purposes.


FYI: What is "Distributes evenly"?
For example, if there are 5 enemies, including Darth Vader, and let's say Darth Vader throws a Culling Blade and deals 100,000 damage to Ahsoka; then Ahsoka is going to Reflect 20,000 damage to each enemy, which can't be evaded. Similarly, if there are 6 enemies, and Vader attacks Ahsoka in her turn and deals 100,000 damage, she will Reflect 16667 damage to each enemy. This kit might steal a lot of banners in GAC if we dare to use Vader on Ahsoka. Why Vader? You get the idea. But since Ahsoka can dispell debuffs on herself, the consequences caused by Culling Blade will not be that horrible.



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4. Cassian Andor
Note: This character's modification is a "Touch Up" rather than a "Rework".
Light side, Support, Rebel, Rebel Fighter, Rebel Intelligence, Rogue One


Basic (maxed): Two Steps Ahead
Deal Physical damage to target enemy with a 85% chance to inflict Buff Immunity for 2 turns. If this attack scores a Critical Hit and K-2SO is an ally, then both Cassian and K-2SO gains Critical Chance Up for 2 turns.

Special 1 (maxed): Shock Grenade (Cooldown: 2)
Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the primary target is Empire, Expose them for 2 turns. If K-2SO is present, he is called to Assist. Then, gain 20% Turn Meter for each debuffed enemy.

Special 2 (maxed): Crippling Shot (Cooldown: 3)
Deal Special damage to the target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn. If the enemy is Empire, this attack is guaranteed Critical Hit whenever possible.

Unique (maxed, Zeta required): Groundwork
At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns, all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 3 turns, and all Rebel Tanks gain Tenacity Up for 3 turns. If the leader is Rebel Intelligence, all Rebel allies gain Critical Chance Up for 3 turns. If K-2SO is present, he gains all of these buffs.



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5. K-2SO
Light side, Tank, Rebel, Rebel Fighter, Rebel Intelligence, Rogue One


Basic (maxed): Carboplast Composite Fist
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down and Potency Down for 2 turns.

Special 1 (maxed): Conductive Charge (Cooldown: 2)
Deal Physical damage to target enemy and Daze them for 2 turns. If Cassian Andor is present, he is called to Assist.

Special 2(maxed, Zeta required): “Goodbye!” (Cooldown: 5)
K-2SO instantly defeats itself and can’t be Revived. Deal Special damage to all enemies and inflict Blind, Critical Chance Down, Critical Damage Down, Daze, and Vulnerable for 2 turns. If any enemy already has Daze, Stun them for 1 turn. Empire enemies can’t Evade these effects, and Imperial Trooper enemies can’t Resist these effects. After K-2SO is defeated this way, any active Rebel allies gains Defense Up and Tenacity Up for 2 turns. When there is no active combatant allies or every ally has full Health, K-2SO is blocked to use this ability.
If Jyn Erso or Cassian Andor is an ally, whenever they fall below 1% Health, K-2SO takes a bonus turn, resets his cooldowns, and can only use this ability. Both Jyn and Cassian recover 100% Health after K-2SO defeats itself this way. Then, Jyn and Cassian receive 15% of K-2SO’s Max Health, Max Protection, Tenacity, and Speed in addition to their own until the end of battle. This ability starts on cooldown.


Unique 1 (maxed): Enforcer
Whenever K-2SO uses an ability, he has a 75%(100% while buffed) chance to Taunt for 1 turn. This Taunt is dispelled whenever K-2SO takes damage.

Unique 2 (maxed, Zeta required): Reprogrammed Imperial Droid
K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage.


My reasons for Cassian Andor and K-2SO’s rework idea:
Spoiler
These two characters still look unused even after introduction of Mon Mothma and the tag “Rebel Fighters”, so why not add them the tag of “Rebel Intelligence” to so far, work better under Ahsoka Tano(Fulcrum)’s lead? It makes sense since Cassian is another “Fulcrum” and K-2SO is his assistant. Fandom can verify the authenticity of their affiliations.
But the reason why I “touched-up” Cassian but reworked K-2SO is because both of them are marquee characters and not so iconic compared to Captain Han Solo and Ahsoka Tano(Fulcrum). However, there was a scene in Rogue One: A Star Wars Story, in which K-2SO sacrifices himself/itself to cover Jyn and Cassian. That this design, I admit, sounds like some sort of “Five’s sacrifice(Tactical Awareness)” and “Imperial Probe Droid Self Destruction” combination, but I think this idea fits the situation happened in Rogue One.
K-2SO’s last words were “Goodbye!” and he destroyed the door panel to prevent stormtroopers’ entrance and thus Jyn and Cassian’s mission had less disturbance. That is why I added that to his (I-designed) new special ability, and this kit might work well under Ahsoka Tano (Fulcrum)’s lead.

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I hope you enjoy this writing and possibly take some of my ideas into account! This took me quite some time to come up with. If I have plenty of time, I will write another series for (iconic or legendary) characters who deserve reworks, such as some Sith, some Jedi, some Mandalorians.... possibly. I don’t know just yet.