8 years ago
Play Time is over.
Lets change the Jedi quite a bit.
Mace Windu(Jedi, Galactic Republic, Attacker, Fleet Commander)-
Invicible Assault(Basic)-Stay the same just increase its damage.
Smite(special)-Add buff immunity to this.
Resolve of Stone(Leader)-Jedi allies gain increasing bonuses as they suffer negative effects.
1 Debuff-25% Offense.
2 Debuffs-25% Defence
3 Debuffs-50% Tenacity
4 Debuffs-Negate all following effects and grant Retribution, Evasion up, and Tenacity up for 2 turns.
Vaapad(Unique)-Mace Windu gains 10% Offense and 10% Critical hit chance for each Dark Side Attacker character on the opposing team.
Shatterpoint-When an enemy suffers a negative status effect, losses all protection, drops below 100% health or drops below 50% health they gain expose for 2 turns. If Mace Windu is the one to attack, he gains 25% turn meter.
Why these changes? Mace Windu is a legendary Jedi who defeated the Emperor himself. His style was mainly offensive and increases as enemies strength did. He belongs as a high damage attacker and not a tank to sit and rot away unused.
Plo Koon(Jedi, Galactic Republic, Attacker)-
Quelling Blow(Basic)-Increase damage and change defense up to offense up.
Force Judgement(Special)-Deal special damage to all enemies and apply speed down.(If this scores at least 2 critical hits its effects can't be resisted)
Take Charge(Special)-Jedi and Clone tank characters taunt and gain defense up for 2 turns. Support Jedi and clone allies gain 25% turn meter, Attacker Jedi and Clone allies Gain Offense up for 2 turns.(CD-8)
Overwatch(Leader)-Leave it the same but make them gain 20% turn meter instead of offense up.
Why these changes to Plo Koon? He practices Form V of lightsaber combat which is a highly offensive form and should label him an attacker. He was said to be a remarkable duelist and strategist.
New Character Idea- Grand Master Luke(Jedi, Resistance, Attacker)
(Shards rewarded from Heroic Knights of Ren Raid)
Polished Sweep(Basic)-Deal physical damage to target enemy with a 70% chance to gain offense up for 2 turns. If this scores a critical hit gain evasion up for 2 turns.
Incapacitating Strikes(Special)-Deal Physical Damage 3 times and inflict offense down, defense down, and speed down for 2 turns.(CD-6)
I believe in you(Special)-Target ally gains 50% of their max health and 25% max protections and gain speed up, foresight, tenacity up, and depending on their class, Attacker-offense up, Tank-Taunt, Support-speed up for 2 turns. they lose all current turn meter. (Cd-9)
New Jedi Order(Leader)-Jedi allies gain 30% offense and 20% critical hit chance.Jedi allies gain 25% turn meter when another Jedi ally is critically hit. When a Jedi Ally dies other Jedi allies gain the following, Attacker-Retribution, Tank-Taunt, Support-50% turn meter.
Like My Father Before Me(Unique)-Grand Master Luke has a 70% chance to apply buff immunity and healing immunity whenever he attacks as long as he isn't suffering a negative status effect or has less than 3 buffs. If an ally drops below 50% health Grand Master Luke gains 100% turn meter as long as he isn't suffering a negative status effect. Immediately after that turn he gains speed down for 2 turns.
Together as Jedi(Unique)-Grand Master Luke gains 20 Speed as long as there is another Jedi ally alive. Whenever a Jedi ally is critically hit or suffers a debuff, Grand Master Luke counters against the attacking enemy(this attack ignores taunt), if the attack would drop the Jedi ally below 50% health of kill them Grand Master Luke can give up full protection, or 25% of his max health, to save them. Grand Master Luke can not die to this health loss. Grand Master Luke then suffers speed down. This debuff ignores tenacity up and can not be resisted.
I know it's a lot for Grand master Luke but let's face it, he is the greatest Jedi of all time and deserves quite a lot of power. Even with these abilities I don't think he would be better than the teams now.
Mace Windu(Jedi, Galactic Republic, Attacker, Fleet Commander)-
Invicible Assault(Basic)-Stay the same just increase its damage.
Smite(special)-Add buff immunity to this.
Resolve of Stone(Leader)-Jedi allies gain increasing bonuses as they suffer negative effects.
1 Debuff-25% Offense.
2 Debuffs-25% Defence
3 Debuffs-50% Tenacity
4 Debuffs-Negate all following effects and grant Retribution, Evasion up, and Tenacity up for 2 turns.
Vaapad(Unique)-Mace Windu gains 10% Offense and 10% Critical hit chance for each Dark Side Attacker character on the opposing team.
Shatterpoint-When an enemy suffers a negative status effect, losses all protection, drops below 100% health or drops below 50% health they gain expose for 2 turns. If Mace Windu is the one to attack, he gains 25% turn meter.
Why these changes? Mace Windu is a legendary Jedi who defeated the Emperor himself. His style was mainly offensive and increases as enemies strength did. He belongs as a high damage attacker and not a tank to sit and rot away unused.
Plo Koon(Jedi, Galactic Republic, Attacker)-
Quelling Blow(Basic)-Increase damage and change defense up to offense up.
Force Judgement(Special)-Deal special damage to all enemies and apply speed down.(If this scores at least 2 critical hits its effects can't be resisted)
Take Charge(Special)-Jedi and Clone tank characters taunt and gain defense up for 2 turns. Support Jedi and clone allies gain 25% turn meter, Attacker Jedi and Clone allies Gain Offense up for 2 turns.(CD-8)
Overwatch(Leader)-Leave it the same but make them gain 20% turn meter instead of offense up.
Why these changes to Plo Koon? He practices Form V of lightsaber combat which is a highly offensive form and should label him an attacker. He was said to be a remarkable duelist and strategist.
New Character Idea- Grand Master Luke(Jedi, Resistance, Attacker)
(Shards rewarded from Heroic Knights of Ren Raid)
Polished Sweep(Basic)-Deal physical damage to target enemy with a 70% chance to gain offense up for 2 turns. If this scores a critical hit gain evasion up for 2 turns.
Incapacitating Strikes(Special)-Deal Physical Damage 3 times and inflict offense down, defense down, and speed down for 2 turns.(CD-6)
I believe in you(Special)-Target ally gains 50% of their max health and 25% max protections and gain speed up, foresight, tenacity up, and depending on their class, Attacker-offense up, Tank-Taunt, Support-speed up for 2 turns. they lose all current turn meter. (Cd-9)
New Jedi Order(Leader)-Jedi allies gain 30% offense and 20% critical hit chance.Jedi allies gain 25% turn meter when another Jedi ally is critically hit. When a Jedi Ally dies other Jedi allies gain the following, Attacker-Retribution, Tank-Taunt, Support-50% turn meter.
Like My Father Before Me(Unique)-Grand Master Luke has a 70% chance to apply buff immunity and healing immunity whenever he attacks as long as he isn't suffering a negative status effect or has less than 3 buffs. If an ally drops below 50% health Grand Master Luke gains 100% turn meter as long as he isn't suffering a negative status effect. Immediately after that turn he gains speed down for 2 turns.
Together as Jedi(Unique)-Grand Master Luke gains 20 Speed as long as there is another Jedi ally alive. Whenever a Jedi ally is critically hit or suffers a debuff, Grand Master Luke counters against the attacking enemy(this attack ignores taunt), if the attack would drop the Jedi ally below 50% health of kill them Grand Master Luke can give up full protection, or 25% of his max health, to save them. Grand Master Luke can not die to this health loss. Grand Master Luke then suffers speed down. This debuff ignores tenacity up and can not be resisted.
I know it's a lot for Grand master Luke but let's face it, he is the greatest Jedi of all time and deserves quite a lot of power. Even with these abilities I don't think he would be better than the teams now.