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7 years ago
"Rebel_yell;c-1595723" wrote:"jkray622;c-1595704" wrote:"Rebel_yell;c-1595503" wrote:"jkray622;c-1595493" wrote:
Past 2 stacks on a character or 4-5 for a raid boss, there's no point because they are at 0% defense. But it'd be good to know when you're there.
The game obviously tracks the number of stacks - so hopefully it'd just be a graphics prompt.
I wish it worked this way. Shred removes 25% of current armor (for raid bosses). So if Sion starts at 75% armor and you remove 25% you're at 56.25%. Second stack of shred and you're at 42.18%. Third stack = 31.6%, and so on.
Hmmm, after 4 stacks I stop seeing an improvement in damage. Are you sure?
Yes. I'm sure. Where are you getting to 4 stacks of Darksaber?
Also, I was using big numbers to emphasize the point of the impact of 3 shred's not reducing it to 0. We can start at 50% Armor (I think that's Sion's armor HSTR) and it goes.
50% starting, 1 = 37.5%, 2 = 28.125, 3 = 21.1, 4 = 15.8. So on that last stack you've only removed 5.3% ish. Extend that to how Armor works and it increase what would have been 9,500 dmg to 10,000 dmg. That's close enough to the regular dmg variance of a character that you may not see the impact, but it's still there.
This is what I would think. It makes it useful, but not crushing. The other way would just make it 0 armor in 2 strikes.
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