"JohnnyMakeBelieve;78977" wrote:
Poe doesn't cause a player to need more skill or strategy. At high levels, if a Poe attacks first you lose. No matter what.
I was just gonna say something like this, I just beat a guy with a Poe, first time he went 3rd after both our Sid's, I beat him, then he took his spot back so I rebattled him, first to go was Poe, by the time it was my sid's turn I had lost my lumi and the only character that wasn't in yellow hp was 5's, go figure
"ThePedroKid;78770" wrote:
Poe removes 20%, or whatever, of opposing teams turn meter on taunt. Trick is, most teams don't have any turn meter anyway at the start of a battle so it doesn't do squat the first round.
Ok, wow. Poe alone at high levels doesn't spell victory. Go throw Poe with Ewok Scout, Ugnaught, Tallia, and Lobot and let me know how guaranteed a win you have just because your Poe attacked first.
Additionally, there are plenty of other decent characters you can throw in with Poe, but they lack the speed to act first-round even if your Poe went first. Thus, the true problem is these top-tier upper-spectrum speed characters that have damage modifiers on their basic and/or special attacks that are unrivaled. Poe amplifies the sheer unbalanced chaos they cause by permitting them (when present in a team with him) to all act consecutively in the first round.
Basically, Poe is putting a magnifying glass to the true problems in the game.
And I honestly can't believe my eyes when I read above that someone said folks call Cad Bane "OP" and goes on to defend their still-broken Leia (she can still shoot more than 3x, guaranteed crit-chance buff proc) in addition to claiming FOTP was fixed (seriously? Do you even have this game?). If Leia gets fixed, she's still an Alpha attacker.
So, ok, how about this, since some are so opposed to "nerfs"/balancing: let's buff the damage multipliers (and/or stats) on all units excluding the OP ones right now. Let's make it so Cad Bane (for example, a glass cannon character by the game's intent) has 130's speed, his basic attack now deals 1.5x its current multiplier, his multi-attack will become broken to match FOTP's and Leia's, he gets 15k HP, and his unique passives now apply to all enemies, not just Jedi. This would pretty much put Cad Bane on par with FOTP (a supposed "glass cannon") but hey, you all are so in favor of NOT NERFING that even when units perform beyond their supposed role's intent (and completely outclass others of the same category) perhaps we should just buff all the rest so as to appease the anti-nerf mentality?