Allow Rejoin in Dropped Battles
It's well past time that we got a QoL feature that allows us to rejoin dropped battles when there is time left on the clock. My game force-closed immediately upon entering the most crucial battle of my GAC matchup. This isn't the first time I have experienced this tragedy, and I know I'm not the only player to encounter the issue. If Clash of Clans can manage to have this feature (for as long as memory serves, at that), then it seems reasonable to ask for the same in SWGoH. It takes so long to claw your way into Kyber and a setback like this can cost a player weeks, or even months, to recover from. Please, for the love of the Force, give us this huge QoL feature!22Views1like1CommentGAC Scorings
I’ve been wondering for a while now exactly how you’re ranked within the 8 spots at the end of each set. Is it primarily a win/loss calculation, or are your overall banners factored in? For context, there’s been a few rounds where I’ve been full cleared and have known I don’t have the capacity to full clear them. In this case, would taking out the teams I could boost my overall score and final ranking at the end, or am I just wasting my time?Solved227Views0likes24CommentsMissing Buttons bug is back!
Congratulations CG, yet again you "fix" something and break something else! Even though the missing buttons bug was never gone, like Bob's Big Boy, but less enjoyable. But I don't recall it being connected to Hondo before. Good going! So not only is the Vane DC so stupidly and egregiously overpowered, now there's also a missing buttons bug that's potentially connected to it! Nice work, yet again screwing up the game because you have zero concern for quality and only about revenue CG leadership. (even in TW the Vane DC is overwhelmingly OP.) You have a fracking Beta testing group. Use your resources. What is so difficult about that? Seriously? Why is the leadership at CG so utterly apathetic when it comes to quality and players? It is astounding how much CG leadership shows zero priority for players, bugs, quality, QOL, etc., on a regular basis. Oh and yes, even without the missing buttons bug, Vane's DC is still stupidly excessive and you should stop using those procedurally generated AI-bots to make DCs because it's just despicable and shows a lack of concern about balance. (Just like the Power DCs you made for attack, support, and tank a few months ago) Oh and CG Defense Force, now's your cue to come in and tell me how this is the player's fault because I didn't read in the Vane DC somewhere that if he loses protection your buttons go missing, or I didn't uninstall and reinstall the game 45 times today, or some other rubbish response. (CG's not gonna date you.) CG Devs (you know, the ones that actually work for a living and try to do the best they can), please tell your boss how irresponsible this kind of thing is, the Vane DC needs to be nerfed, especially because of the hondo team's already hefty capabilities.21Views0likes0CommentsA problem ignored for a whole decade: Arenas and awards time.
The concept of the Regular Arena and Fleet Arena has been a thorn in the side of many players for 10 years. To truly give players more free time in the game, there was no need to remove such a wonderful game mode as Galactic Challenges. Players waste at least two hours every single day on these outdated, boring game modes. Regular Arenas. They should have been removed or reworked long ago. The very concept of having to start bombing the damned arena at a specific time an hour before the rewards has long since outlived its usefulness and has simply turned into a daily routine that players have grown tired of over the past 10 years. You can't imagine what a gift it would be for players if you found a way to remove this routine from the game forever. So that people could log in whenever they want, and not when the alarm goes off that — it's time to grind the Arena looser if you don't want to screw up and get meager rewards. I beg you, CG. It's really time. 10 years have passed. It's time to get rid of these annoying, debilitating, outdated gamemodes once and for all.312Views4likes15CommentsIf struggling in conquest, read this
If the enemy is inexplicably not dying while in the red - unequip the F3-4T disk from your datadisks. It is actively preventing the team from dying to make feat farming easier. Do not fall into this trap. If you’re trying to win, unequip it.315Views0likes14CommentsDatacrons have completely ruined GAC.
Congratulations to CG. Instead of improving the Grand Arena, you've simply destroyed it completely. It's officially the worst and most disgusting arena of all the Datacron seasons. Honestly, it's worse than the dodge season. Words cannot describe my disappointment. My arena is completely destroyed. It's unbearable to see YouTube bloggers playing, their suffering is killing me and eating my morale spirit even more. I'm starting to hate this game. Although this has never happened before. Not at this level. The Grand Arena is the only thing that keeps me playing. And the developers have decided to simply destroy this mode completely with a new season of datacrons. I used to love playing Galactic Challenges. You simply removed this mode from the game. The developers have finally decided to go in the direction of killing all enjoyment from the game. The increased emphasis on repetition in the game turns it into a chore. When will people start enjoying the game again? I don't see anything enjoyable in this game anymore. The developers don't seem to care about the game or the players anymore. For them, it's just a job, not a project, and the marketing people are now in charge. If the developers don't change anything and don't bring back the fun, its ending will be grandiose. If players have to force themselves to play, the end of the game will be very close.568Views7likes12CommentsJKCK or SEE lsb?
Which light speed bundle would be better for me to buy? The zetas and omicrons are really nice with the jkck bundle because I am very low on zetas and I am about to spend my omis on Baylan/starkiller. If I did the see bundle I would gain a see team, better imperial troopers, tarkin for raid, and sith marauder on malgus team, however I wouldn’t be able to zeta them for a while. If I did the jkck bundle I would put Merrin on my ns team, cal on starkiller, saw for rebel fighters, cere ( if shes any good without malicos) leading her team, and jkck on Jkr. If I got the see bundle I would finish all his reqs and start his event. It is worth to note that I am 2.5 months off Leia and I will gear Baylan up before jkck or see as I unlock him tomorrow. I am in bronzium and almost chromium. I could finish see reqs instantly but I have some to relics already and have none of jkck past 3 stars.122Views1like2CommentsMalak Leader Ability
First of all - no, I don't think this will be added. No, I don't think it ever should be added. Yes, it breaks up at least two different, and better, teams. This is just some theorycrafting for the sake of it. Sith Usurper (Leader) At the start of battle, Sith Tanks Taunt for 1 turn and all other allies gain Stealth for 1 turn. Allies have +10% Defense, Max Health and Tenacity for each Sith Empire ally present at the start of battle. If all allies were Sith Empire and no other allies have the leader tag: - Darth Malak is immune to Fear, gains an additional 10% Defense, Max Health and Defense for each Sith Empire ally present, and whenever he Taunts, it cannot be dispelled - Allied Bastila Shan (Fallen) can't be targeted by an enemy with Corrupted Battle Meditation and assists whenever Darth Malak uses an ability - Whenever an ally is inflicted with Stun, they gain 100% turn meter and 100% Tenacity until they are damaged - Whenever Darth Malak uses his basic ability, he gains Retribution for 1 turn Enemy Darth Revan loses 20% Speed whenever he inflicts Darth Malak with a debuff, which can't be resisted, until the start of their next turn. If Darth Revan is the enemy leader, enemies have -2% Critical Chance and Health Steal for each debuff on them, and whenever an ally Sith Empire Tank takes damage, they gain 1 stack of Bulwark (stacking) until the start of their next turn. Darth Malak gains the granted ability Agonise. Agonise: Target other ally takes damage equal to 50% of their Max Health and is inflicted with Blind for 1 turn and Daze for 2 turns, which can't be prevented, dispelled or resisted, then Darth Malak dispels all debuffs on himself, recovers Health equal to the damage dealt, and gains 10% Max Health (stacking) until the end of the encounter. This damage ignores protection. This ability can't be used on an ally with more than 80% Health, and can't be used on that ally again until they fall below 80% Health again. Bulwark: +150% Defense per stack; lose one stack of Bulwark when receiving damage This would give him a ton more survivability, with nods to Bastila being his apprentice for a brief period and anti-DR synergy. It would also encapsulate his unwillingness to work with those who could lead against him (definitely not for game balance, cough) and his predilection to backstab his allies for his own survival. Again, this is just for fun and not meant to be taken too seriously.216Views3likes4Comments