Can we PLEASE get the option to turn off autofill on squad selection!!?
With the number of game modes where you may want less than a full team, and considering several teams or characters are MADE to work with less than a full squad, and considering the scenarios where you may need to restart over and over, can we please do away with the auto fill? Especially where it just randomly populates the team? Who is ever leaving it like that? It's just an extra step.23Views2likes0CommentsFEATURE REQUEST:
Title: Idea: Character Creator in SWGOH (PvE Only) Hi EA / CG, I think SWGOH should have a character creator, but NOT in multiplayer at all. I don’t want it in: Grand Arena Territory Wars Arena Anything competitive So it wouldn’t break the game or be unfair. The custom character would just be for PvE and fun. You could make your own: Jedi Sith Bounty Hunter Smuggler And use them in: Story missions PvE events Conquest-style battles Special modes made just for this character It would make the game feel more personal, because Star Wars is about your story too, not just famous characters. To keep it balanced: The abilities could be preset The stats could be capped It wouldn’t be stronger than normal characters EA could make money from cosmetics only, like: Outfits Lightsaber colours Animations No pay-to-win stuff. This would: Be fun Not affect multiplayer Add new PvE content Fit Star Wars really well I think a PvE-only character creator would be awesome and wouldn’t cause any problems. Thanks for reading.26Views0likes0CommentsGrievous, Jedi Butcher: GL Kit Concept
GL General Grievous brings Trench off the bench with bonuses for Tactical Supremacy, whoop whoop! Like most GLs, he likes to work with his non-GL variant, though you can realistically plug 'n' play any Separatist droids with him. Is this kit overpowered? I dunno, quite possibly. Infamous General of the droid armies that ruthlessly punishes target locked enemies and has an impressive collection of lightsabers. Unit name - Grievous, Jedi Butcher Tags - Galactic Legend, Dark Side, Attacker, Leader, Droid, Separatist Mastery - Accuracy, Damage, and Defense Penetration (For appearance and animations, Grievous only has two arms deployed unless specified otherwise. His design would be some sort of cross between his 2003 and 2005 versions.) I Will Deal With This Slime Myself (Ultimate Ability) (I recommend reading this after the rest of the kit) Requires at least 70% Ultimate Charge to activate. Ultimate Charge: Grievous, Jedi Butcher gains 3% Ultimate Charge whenever a Target Locked enemy is Critically hit, and 5% Ultimate Charge whenever he gains a stack of Stolen Lightsaber. All allied Separatists dispel all their debuffs and double their Defense for the rest of the encounter. Grievous, Jedi Butcher, gains 100% turn meter, which can't be prevented, and 4 stacks of Stolen Lightsaber. On his next attack, Grievous, Jedi Butcher, deals bonus true damage to the target enemy equal to 100% of his current Defense, tripled against Jedi, which can't be evaded. If 100% Ultimate Charge was used, Grievous, Jedi Butcher, also gains 50% of other Separatist allies' Defense, no longer loses stacks of Stolen Lightsaber for the rest of battle, and instead instantly defeats the next enemy he targets, which can't be evaded or resisted. The defeated enemy can't be revived. [HE ALSO DEPLOYS HIS OTHER TWO ARMS FOR THE REST OF BATTLE :)] To See You Die (Basic) (Final text, Zeta) Deal Physical damage to target enemy, dealing additional true damage equal to 5% of his Max Health, and if the target is a Jedi and defeated by this attack, gain 1 stack of Stolen Lightsaber (max 4) until the end of the encounter. If they are Target Locked, this attack has +40% Health Steal, can’t be evaded or countered, and reduces their Potency and Defense by 4% (stacking) until the end of the encounter. Stolen Lightsaber: +6% Offense, Defense and Resistance per stack; while at 4 stacks, gain +2 Speed (stacking) at the start of each unit’s turn and deal an additional instance of damage when using any ability (limit once per turn) (Animation - Grievous strikes with both of his lightsabers, one after the other) A Fine Addition (Special 1, cooldown 3) (Final text, Zeta) Dispel all buffs on Target Locked enemies and call all Magnaguard allies to assist. For each Target Locked enemy that is Critically hit, gain 1 stack of Stolen Lightsaber. All Separatist allies gain Tactical Supremacy for 3 turns, and allied Tank Magnaguards Taunt for 2 turns, which can’t be copied or dispelled. If an enemy did not have Target Lock, they are inflicted with Fear for 1 turn and Protection Disruption for 2 turns, which can’t be dispelled, evaded or resisted. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn (Animation - that moment in ROTS where he slowly backs away as he tells his Magnaguards “Kill him”) Make Them Suffer (Special 2, cooldown 5) (Final text, Zeta) This ability can’t be used unless Grievous, Jedi Butcher has 4 stacks of Stolen Lightsaber. Deal Physical damage to all enemies equal to 35% of Grievous, Jedi Butcher’s Max Health and inflict Armour Shred until the end of battle and Target Lock for 2 turns. If an enemy was already Target Locked, inflict them with an additional stack of Armour Shred, and also inflict Burning and 3 Damage Over Time effects for 3 turns, which can’t be dispelled. Then, lose all stacks of Stolen Lightsaber. This attack can’t be evaded or resisted. (Animation - one of his weird hand/feet attacks but probably the one he used in his 2003 debut scene) General Of The Droid Army (Leader) (Final text, Zeta) Dark Side allies have +20 Speed, +20% Mastery and +15% Defense, doubled for Separatists. Separatist Droids take 25% reduced damage from Target Locked enemies. Whenever a Separatist ally inflicts Target Lock on an enemy, they gain 2% Mastery until the end of battle (stacking). If that ally has Tactical Supremacy, they also reduce that enemies mastery by 2% (stacking) until the end of battle, which can’t be resisted. Allied Separatist droids with Tactical Supremacy have +30% Defense. Non-droid Separatist allies with Tactical Supremacy are immune to all debuffs. Enemies inflicted with Shock have -10% Potency and Tenacity for each Separatist ally, each droid ally with Tactical Supremacy, and each Jedi enemy. Whenever a Separatist ally is defeated, all other Separatist allies reset their cooldowns. At the start of each encounter after the first, Separatist allies gain 50% Protection Up until the end of the encounter, plus an additional Protection Up equal to their current mastery until the end of the encounter, which can’t be copied, dispelled or prevented, and all enemies are inflicted with Target Lock for 6 turns, which can’t be dispelled, prevented or resisted. No Room For Failure (Unique) (Final text, Zeta) Grievous, Jedi Bucher has bonus Offense equal to his Defense, doubled against Target Locked enemies, and his basic ability deals double damage to Jedi. Whenever a Jedi enemy or Separatist ally is defeated, Grievous, Jedi Butcher gains 1 stack of Stolen Lightsaber, and whenever a Separatist ally is critically hit all allied Separatists gain Critical Avoidance Up and Defense Up for 2 turns. Separatist allies can’t be revived. Target Locked enemies lose 1% Defense at the start of their turn, which can’t be resisted, then Grievous, Jedi Butcher gains that much until the end of the encounter. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.350Views5likes4CommentsWhat ideas do you have to improve the GA experience?
Hello Jedi Knights, Sith Knights, and others, I'm a GP 1M player and I've been learning a lot about the game, but if there's one mode that interests me more than any other, it's the GA, which I feel needs a change.I feel that some of my ideas could have a good impact, but I'd also like to see other people's ideas on how they would implement them. Some of my ideas are: -GL limit for each player (max. 5/6 in defense). This gives more possibilities to OFF meta teams with the potential to be important in different battles. -A GA without GL for any player or only with old characters to revive old teams.This isn't so much for new players, but more for accounts that exceed a certain galactic level. -A new character banning system, so players have the choice of which characters or teams they don't want to face (Max. 3 per player). I hope to see some ideas that can help make GA a fun mode again, because watching content creators makes me realize that some kind of change is needed, since many times it GA becomes monotonous, without considering that continuing to add GL only means that in the future only GL will be seen in defense. A change like this in the future would be very convenient and fun for both new and old players; I'll be reading those who give good ideas.May the force be with you!86Views0likes5CommentsGeneral Skywalker needs Rework or Separate Data crone
After having battled with many new Characters that has been introduced to the game so far (Most new but some old as well), It's my conclusion that General Skywalker needs rework like the development team did recently with characters like Grand Moff Tarkin, Lord Vader, etc... I will state the facts that I have come to understand so far. I will refer General Skywalker as GS. General Skywalker needs to have Stun Immunity. (With all the passive description with the character it's a necessity that GS needs Stun Immunity in order for him to face characters like Supreme Leader Kylo Ren otherwise with this legends' increased speed stat and Continual Stasis Strike although he gains critical hit immunity without his team, he will in vain be defeated without even striking even once) General Skywalker needs to have Instant kill Immunity. (With all the Leader description mentioning that he can't be killed while his 501st team is active and all, Instant Kill Immunity is a Must for GS otherwise his team is defenseless. I mean what is the point of this leader conditions without this immunity. This really impacts his Team while facing Jedi Master Kenobi team cause the Commander Ashoka Tano characters Force Leap ability activates with the 1st turn regardless its cooldown and until Tano uses this ability she also got damage immunity which is untouchable) General Skywalkers Cover Status Effect needs Rework (BUG) (GSs' Cover clearly states that it's immune to damage and status effects. However, whenever you face Sith Eternal Emperor, he will use Link Status effect on GS cause he will be in Advance mode and eventually GS will lose his protection bar and will become Linked. Whenever this happens, he will go to Cover Mode and will never go to Advance until his whole team gets Decimated. Even if he gets back to fight after GSs' team is defeated he got no protection at all and is really vulnerable. To me, this seems to be a BUG rather than a fact that needs Rework.) General Skywalker character is somewhat old now considering the newly introduced characters in the Star Wars Galaxy of Heros. No matter, apart from the duly mentioned areas, I have faced most of the squads in the game but nearly got a hard time defeating them with General Skywalkers Team which proves he is still a really worthy character in game. However General Skywalker deserves much more in the game considering the Star Wars Saga. Apart from the Old Republic Legend Raven who moved from light to dark and then again back to light, General Skywalker is the only other Jedi who got that experience. So far, these areas are the critical ones that I have faced when battling with GSs' 501st team. Hope this goes to the Development Teams Attention and we will see results as soon as possible.186Views0likes5CommentsCrazy scamming operation
EA Games, you are trying to scam thousands of people with your actions. If everyone has full max datacrons, then you broke your game. The stupidity, the audacity, the greed... It's sick how you run this game. Don't expect players to stay with these toxic methods. We can't grab the rewards because we already spent money on calendar an so on to have already early a full dc inventory. You don't play your game. Shame on you !183Views0likes5CommentsRemove GAC timeout pop-up window.
Thanks to this as I was unaware of that function, I let my SEE take out a Leia and Krrsantan from a Jabba team and I wanted to use my leftover teams to clean up. I quickly went to the bathroom, meanwhile the battle went to timeout. As I was about to click "submit" the window popped up of the timeout and put me back on the main screen. Jabba team intact, my team lost. It was the last team I could've pushed in, but no. There goes my victory. Take out that stupid message, thanks...31Views0likes0CommentsDCs Gone, No Make Good Received
Before this "fix" had to happen, I had a barris cron, a 5s cron, a wordy support l6 cron, and several others I was working on. Now, almost all of my crons are GONE except for 3, the barris cron and 2 others I didn't have before. What's worse is, I have not received any compensation for this loss. No apology message, no mats and reroll materials, not even 3 CWC shards. From my point of view, I have been robbed blind. CG you should have just left the attacker crons alone. This is by far the worst thing you have ever done. This is incompetence, negligence, and a disservice to your player base. You expect us to spend money in your game when you pull stunts like this? Y'all are Kentucky Fried for this. Please do the right thing for once, return my DCs back to me and give me the compensation that was promised. I am not the only one affected by this. Ally Code: 199-528-483 As a Kyber 2 player, this is a catastrophe. I expect this to be remedied immediately24Views0likes0Comments