GA is unbalanced
I don’t usually do Grand Arena since I’m not that good at the game and don’t have the necassary resources to participate in it. However, this time round, I thought I’d give it a try. I wanna tell you, my first opponent had a maxed roster. I’m talking 50 relics, a couple GL’s, and I’m over here with like 4 Relics and no team coordination. There NEEDS to be a skill level/GP based matchmaking. Capital games, what is this?56Views2likes1Comment"Myth" (for fan theories), "Concept", "Canon", and "Legends" tags needed
With such a fan theory character as Darth Jar Jar added along with all the characters and ships from the Legends timelines we already have, EA should add "Myth" (for fan theories), "Canon", and "Legends" tags to keep the game organized and grounded along with a "Concept" tag for the concept art characters included as well. Characters who appear in both the Canon and Legends timelines should have both "Canon" and "Legends" tags.143Views1like5CommentsGrand Arena Unfair
For a long time now the Grand Arena has been unfair. Is there anything we can do to force EA to make it fair? Before y'all come at me, I am 4mil GP with 0 GL and just hot matched against someone over 7mil GP with at least 3 GLs so before y'all come at me y'all explain how that is a fair match. If you can explain how it is fair I'll gladly delete the post.534Views3likes20CommentsIf struggling in conquest, read this
If the enemy is inexplicably not dying while in the red - unequip the F3-4T disk from your datadisks. It is actively preventing the team from dying to make feat farming easier. Do not fall into this trap. If you’re trying to win, unequip it. Edit 1: I'm going to keep this at the top in the hope that reading comprehension still exists. Good lord... Edit 2: Putting this at the top again to try and discourage stupidity and poor eyesight772Views5likes28CommentsCharacter Improvements - New Kits
First, let me start by saying that I have nothing against the abilities of the classic characters like Luke Skywalker (Farmboy) or Stormtrooper Han, but I do think some characters could use redoing. With that out of the way, let me present my suggestion. I was looking around the character menu and quite a few things caught my eyes: 1. Older characters reuse animations constantly. Not necessarily a problem, or even something to be improved (because I do enjoy the clunky old anims), but I just happened to notice that there is a MASSIVE difference between new character anims and old character anims. That being said, I don't love the new animations because they are just a bit slow. 2. Specific characters (Darth Sidious, Darth Maul, Embo until recently, and many more that I have unfortunately forgotten) have obsolete abilities. For instance, bringing up him again, Darth Sidious' abilities are just straight up bad. He's just your average 25 shard filler character right now, but I think he should be a GL, or at least a Journey Guide 330. There are a lot of characters like this in game right now. To be fair, they were made about 10 years ago, but I think its about time for a revamp. Now, I wouldn't be mentioning this normally, but after the recent redo of Embo's kit by EA and CG themselves, it has given me hope for the other units as well. In conclusion, I am positive somebody will disagree with me, but we should move forward, no? A new version of a pre-existing unit might be exactly what we need to get more players (jingle jingle, EA) to come back or even start for the first time. P.S. As a Star Wars nerd, you should know that I already have custom kits written out for about 70 characters (some custom, some improvements of already existing characters; Sidious included) and so if people, or EA for that matter, want to see ideas I have them prepared lol.126Views0likes5CommentsPlease give us an in-battle stats screen!!!!!
For years all we have had is a health and protection bar that doesnt even show percentages. In this game, characters are constantly ramping health, protection, offense, defense, tenacity, potency, crit chance, crit damage, mastery, evasion, speed, defense pen, crit avoidance, health steal, and even accuracy in their abilities these boosts are coming from leaderships, uniques, datacrons abilities, buffs, debuffs, datadiscs, planet modifiers, NONE of which are accounted for before battle in the character stat screens characters stats can quadruple between the team builder and going into battle, sometimes even higher, and players have to estimate all of all these interacting mechanics to understand whats happening adding a second tab to the popup when you hold select on a character to show current stats would be intuitive and useful in every battle(maybe max instead for health/prot) sorry for the rant but i believe this simple quality of life change would drastically improve the game and make it more transparent for both veteran and new players41Views0likes0Comments