GAC matchmaking…
How is it that 80% of the match making that happens in GAC puts me against people with double my GP? I understand it’s based on “skill rating” and how many rounds they have won/lost… but you’re really telling me that someone with 8 GLs and 12.6M should be in bronzium 2? Can someone explain why this is a good idea or makes sense. Fix matchmaking and make GAC fun again.116Views2likes9CommentsGAC squish
New season, new squish. It's getting ridiculous. People are losing 100 and 200 points, some even more. Shut the squish mechanism off: someone who consistently end up with a positive W/L record, even 5/4, should climb, not drop by 50 points. As simple as that. It's came to the point that content creators are having a special video dedicated to that: https://youtube.com/watch?v=Jl8cpC0MH_8&si=-dVgAZ8VVeQH2lT5 https://youtube.com/watch?v=iEXa1mZuLrg&si=2I7oRhDDQR2zAC7Z127Views1like5CommentsSelf-proposed BB-8 Rework
As per title: Arc Welder Level 8 (Basic) Old: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If the target already had Tenacity Down, inflict Daze for 2 turns New: Deal Physical damage to target enemy and inflict Tenacity Down for 3 turns. If the target already had Tenacity Down, inflict Daze, Burning, and Shock for 2 turns, which can’t be dispelled, evaded, or resisted. Covert Data Transfer Level 8 (Special) Old: BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 8% Turn Meter for each ally with Secret Intel. If all active allies are Droids, BB-8 gains Taunt for 1 turn. Secret Intel: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel New: BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 10% Turn Meter for each ally with Secret Intel. If all active allies are Droids, BB-8 gains Taunt for 1 turn. If any version of Rey is the ally leader, BB-8 and all active Rey’s gain Spark of Resistance for 2 turns if they have not had it for the previous two turns, which can’t be copied or prevented. Secret Intel: +25% Offense, +10% Evasion, +20% Speed (doesn’t stack with Speed Up) and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 2 for each ally with Secret Intel. Enemies cannot assist or counterattack against allies with Secret Intel. Spark of Resistance: Gain 40% Offense and 30 Speed; when this character attacks, recover 25% Max Protection; First Order enemies defeated by this character can't be revived; if Spark of Resistance is dispelled, gain 30% Turn Meter and Protection Up (50%) for 2 turns. Illuminated Destiny Level 8 (Special) • 70 turn cooldown Old: Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 80% Turn Meter and gain Advantage, Critical Chance Up, Critical Damage Up, Offense Up, and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. New: Dispel all debuffs on all allies and inflict Vulnerable and Buff Immunity on all enemies for 2 turns. All allies gain 100% Turn Meter and gain Deflective Ward, Critical Chance Up, Critical Damage Up, Offense Up, Critical Avoidance Up, and Speed Up for 4 turns. Droid and Resistance allies recover 50% Health and Protection. This ability starts on cooldown and can't be Evaded, Resisted, or Dispelled. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. Roll with the Punches Level 8 (Unique) (Zeta) Old: BB-8 has 80% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist New: BB-8 has 100% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist dealing 50% more damage. If the ally Leader is GL Rey, the first time she uses Heir to the Jedi, grant all resistance allies and Ben Solo Resistance Network until the end of battle, which can’t be copied, dispelled, or prevented. Resistance Network: +75% Defense, +50% Offense, and immune to Healing Immunity; when this character is defeated, revive with 75% Health and gain +50 Speed for 1 turn; whenever this character defeats an enemy, dispel all debuffs on this character. Self-Preservation Protocol Level 8 (Unique) (Zeta) Old: When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection New: When BB-8 takes damage he has a 50% chance to gain Foresight and Stealth for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection. At the start of the encounter, if any version of Rey is the ally Leader, BB-8 gains Grit until the end of battle. While allies are stunned they take 30% less damage.115Views1like6CommentsBad Batch 2.0 - tips and advises, opinions
Hi everyone maybe a few weeks go or something I’ve decided to use a new bad batch team in the raid for the first time and hell, I liked how this team works, like it’s all new experience, new unique mechanics comparing to the other teams I have. The team remains to be low geared but with mostly all ability maxed (no zetas and no omis) and some alright modes implied and it’s enough to do 300k I decided to use 5 r6 tokens that I’ll get from Jar Jar event awards on them. Also will be my first time getting 5 tokens, don’t care about jar jar himself, rather than for tokens themselves lol. My account still small I would say, so it would be quite an investment, zetas, possible omicrons, omegas and on. I know it’s better to use it on GL’s reqs and I’m almost finished my first gl reqs (Leia) but I wanna have fun factor for me to keep things enjoyable So the question is what u guys would recommend when it to comes them? I’ve watched a few videos and read some stuff from Reddit and all I got they could be very-very effective in all mods but require good mods and good relics on some specific team members and that the devs somehow ruined their run in the raid which is no surprise for me lol but like you know, it’s always interesting to hear (in this case read 😄) another perspective on things, especially from people who actively use them is there a specific zeta and omicron order? What relic levels are optimal and turn order maybe?120Views0likes15CommentsRotta the Hutt in squad arena
Just faced RtH in squad arena. No team with him, RtH plus a relic that has +100% health stat and defensive bonuses along with +10% increased crit chance (stacking to 100%). I faced it with Leai GL. Couldn't get him down to half health as was regenerating 30k-40k health per hit. Was annoying..95Views0likes2CommentsSchedule Clashes
Can we get the cadence of events updated? It's bad enough that every other fortnight conquest and TB happen at the same time, that burns out players. But now the first day of conquest and territory battle also happens on the same day as the last attacking phase of GAC. Territory war attack days fall on the same day as GAC attack days. You can't just move one major event like that and not adjust for the rest. God help us when the raid also happens during the same crunch time...27Views1like0CommentsWhy is Grand arena placement trash
I was in bronzium 4 my last 6 matches and I won 4 out of 6 yet I got demoted to carbionite 2 this season this makes no sense this cuts my Cristal income by a few hundred a week why is there such rash matchmaking and league placement in the game mode that is supposed to be basted on skill rating they need to go back to league placement by GP86Views0likes3CommentsSelf-proposed SOJ touch up
Double Action Level 8 (Basic) Old: Deal Physical damage to target enemy twice. If target enemy has no Protection, this ability deals damage two more times. Gain 1 stack of Momentum for 3 turns which can't be dispelled or prevented. Momentum: Abilities gain additional effects based on the number of stacks New: Deal Physical damage to target enemy twice. If target enemy has no Protection, this ability deals damage two more times. Gain 3 stacks of Momentum for 3 turns which can't be dispelled or prevented. Momentum: Abilities gain additional effects based on the number of stacks This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has: - 3 Stacks: Inflict target enemy with Healing Immunity for 2 turns - 6 Stacks: Inflict target enemy with Healing Immunity for 3 turns, which can’t be resisted, and dispel all buffs on them - 9 Stacks: Inflict target enemy with Healing Immunity for 3 turns, which can’t be resisted or dispelled, and dispel all buffs on them Dual Barrage Level 8 (Special) Old: Deal Physical damage to target enemy and the weakest enemy. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 5 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 2 turns - 9 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns Gain 1 stack of Momentum for 3 turns, and if the target enemy is inflicted with Armor Shred, gain an additional stack of Momentum. These Momentum gains can't be copied, dispelled, or prevented. While in Territory Wars: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 16 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted Protection Disruption: Protection is disabled, immune to Protection Up and bonus Protection New: Deal Physical damage to target enemy and the weakest enemy. Gain 3 stacks of Momentum for 3 turns, and if the target enemy is inflicted with Armor Shred, gain an additional stack of Momentum. These Momentum gains can't be copied, dispelled, or prevented. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has: - 3 Stacks: All Bounty Hunter or Scoundrel or Tusken allies gain Tenacity Up for 1 turn and 1 stack of Tribute until the end of battle. - 6 Stacks: All Bounty Hunter or Scoundrel or Tusken allies gain Tenacity Up for 2 turns 2 stack of Tribute until the end of battle. - 9 Stacks: All Bounty Hunter or Scoundrel or Tusken allies gain Tenacity Up for 3 turns and 3 stack of Tribute until the end of battle. - 12 Stacks: All Bounty Hunter or Scoundrel or Tusken allies gain Tenacity Up and for 3 turns and 4 stacks of Tribute until the end of battle. While in Territory Wars: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 15 Stacks: All Bounty Hunter or Scoundrel or Tusken allies gain Perfect Defense for 3 turns, 5 stacks of Tribute until the end of battle, and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted. Protection Disruption: Protection is disabled, immune to Protection Up and Bonus Protection and Shield Up Tribute: +5% Critical Chance, Critical Damage, and Offense per stack Bounty Breaker Level 8 (Special) Old: Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 3 Stacks: This ability deals 25% more damage - 6 Stacks: This ability deals 25% more damage and inflicts Tenacity Down for 2 turns - 12 Stacks: This ability deals 30% more damage, inflicts Tenacity Down and Potency Down for 2 turns - 16 Stacks: This ability deals 30% more damage, inflicts Tenacity Down, Potency Down, and Breach for 2 turns Gain 1 stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. New: Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. Gain 3 stacks of Momentum for 3 turns which can't be copied, dispelled, or prevented. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has: - 3 Stacks: This ability deals 25% more damage - 6 Stacks: This ability deals 50% more damage and inflicts Tenacity Down for 2 turns - 12 Stacks: This ability deals 60% more damage, inflicts Tenacity Down and Potency Down for 2 turns - 16 Stacks: This ability deals 30% more damage, inflicts Tenacity Down, Potency Down, Burning, and Breach for 2 turns - 20 Stacks: If the target wasn’t suffering a debuff, reduce their Max Health by 10%. If they were, reduce Max Health by 15% and Max Protection by 15% (Excluding Raid Bosses and GLs) Dangerous Reputation Level 8 (Leader) Old: Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt. While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage. Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage. New: At the start of battle, if there are no ally Galactic Legends, Bounty Hunter allies gain +30 Speed and +50% Defense for the rest of battle. At the start of battle, Bounty Hunter allies also gain 100 Speed for 2 turns, which can’t be prevented. Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 15 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter, Scoundrel, or Tusken allies gain 25% Offense and Health Steal, and ignore Taunt for the rest of the encounter. If allies are Bounty Hunters and there were no GL allies at the start of battle, all allies gain Bounty Hunters Resolve until the end of the encounter. While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 30% less damage. Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage. If allies are Bounty Hunters and there were no GL allies at the start of battle, all allies gain Bounty Hunters Resolve until the end of the encounter and ally Revives cannot be prevented. Fett Legacy Level 8 (Unique) Old: Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn. While in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. New: Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve and Discipline until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains 1 stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn. Enemies defeated on his turn cannot be Revived. Whenever an enemy falls below 50% Health for the first time, all allies gain Damage Immunity for 1 turn. While in Territory Wars: Boba Fett is immune to enemy Ability Block, Stun, Daze, Fear, and Doubt and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. Boba Fett, Scion of Jango's Payout Level 3 (Unique) Old: Whenever Boba Fett, Scion of Jango receives Rewards from a Contract, or when the leader is another non-Bounty Hunter Scoundrel ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Boba Fett, Scion of Jango gains +30% Critical Avoidance and Defense Penetration, and all Momentum gains from his abilities are doubled for the rest of the battle New: Whenever Boba Fett, Scion of Jango receives Rewards from a Contract, or when the leader is another non-Bounty Hunter Scoundrel or Tusken ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Boba Fett, Scion of Jango gains +40% Critical Avoidance, Defense Penetration, and Accuracy, and all Momentum gains from his abilities are doubled for the rest of the battle.41Views0likes3Comments