Forum Discussion
- Nice that EA is taking away the one place where f2p users can get crystals. Job well done I guess for them then.
I spent pretty much the last 6 months only farming, gearing and zeta'ing my main crew members to get to the top 5 regularly. And now they are coming up with a big "update" that'll probably change every ship power so much that the geonosians will be the best (as I don't have them at any lvl pretty much) and the Tie Reaper (nice and "quick" farm it was) & co will become obsolete.
Why not update some of the less used ships, in addition bring in a couple of new pilots and ships to the game to try to make it more diverse? Instead they're bringing a fifth Han to the game and probably the month after we'll get the 6th and 7th aswell because we don't have enough of him.
And how is it currently so "time consuming"? The fights take 1 minute, no more than 2, no matter what level you or your opponent is.
Anyway as they're doing this I'd like to see the same happen to squad arena. A "cool" revamp to the characters and new abilities to them with no regards to the users. So we'll have a new meta with Bodhi, FART, CUP, Unaught & Mob Enforcer. - Ships need to be made customizable much like mods for toons. When you have everyone with nearly identical stats in ships it's just a huge rng fest, and that's what's killing ships. Or change the way stats are altered in ships via mods on the pilots, but whatever it is the change must be able to allow for the full use of your fleet. You shouldn't just rely on rng to win battles because the darn AI kept attacking tie fighter and the rng kept evading........
- I like the reinforcement-bonus
- I like the hardware been added
- i dislike the 3v3 start-option
- i dislike the reduced battle time
- I like the reinforcement-bonus
- Strange that all Star Wars fleet battles started with all ships inside the bay - oh wait so dumb was only the commander in last part and died horrible because poe took out his cannons. All other serious commanders had their ships outside - not waiting and doing instantly their best to move the tide and not waiting to give a bonus from hangar (lol which sense this ever makes? its complete rubbish even as idea...a bonus of a late comer...)...
Fleet battle means many ships - four (3+1 capital) is not many...it just a funky idea of a person who cant watch over the garden fence and thinks his idea is great.
But let me clearly tell it - 3 as fleet battle sucks! 3 is not even a fleet - its not even a fricken squad.
Reinforcement as a bonus - sucks! what bonus it should except to tractor in your fallen comrades or to salvage them
Get better ideas dear devs! And get some real phantasy to construct something with sense together - there is no need for eye poking stuff as Sith raid or Visas the "anti" Sith which gets crippled by any Sith...
Leia, Holdo and so many others could influence the battles...make it more strategic.
Again invent something with a real thought and not half baked stuff.
my 2cp - jedilord1Rising Newcomer
"XKurareX;c-1539323" wrote:
true
All other serious commanders had their ships outside - not waiting and doing instantly their best to move the tide and not waiting to give a bonus from hangar (lol which sense this ever makes? its complete rubbish even as idea...)..."XKurareX;c-1539323" wrote:
true
Fleet battle means many ships - four (3+1 capital) is not many..."XKurareX;c-1539323" wrote:
true
But let me clearly tell it - 3 as fleet battle sucks! 3 is not even a fleet - its not even a fricken squad."XKurareX;c-1539323" wrote:
true
Reinforcement as a bonus - sucks! what bonus it should except to tractor in your fallen comrades or to salvage them"XKurareX;c-1539323" wrote:
true, and please bury your ships2.0 idea instantly, which is, as i said several times, not even a ships1.0.0.1
Get better ideas dear devs! And get some real phantasy to construct something with sense together"XKurareX;c-1539323" wrote:
good idea, i like it... something like that would earn a title like ships2.0
Leia, Holdo and so many others could influence the battles...make it more strategic. "YaeVizsla;c-1539558" wrote:
How are so many people disliking mechanics they haven't even tried yet?
Welcome to the forums!- Above @XKurareX Makes an excellent point, I mean, Squads are squads, 5 on 5 makes sense. But with fleets, and not just fleets, but with massive capitol ships, the reduction down to 3 on 3 just doesn't pass the "sniff test."
Why not have full 9 on 9 combat or something... with sat 4 forward ships and 5 sitting around your capitol ship being protected by auto-turrets. Back ships can be brought up to the front line, fire from where they are, park in the cap ship for repairs. Cap ship should be able to take a defensive action and an offensive action each turn - I mean... it's not like Tarkin alone is running that thing... it can do multiple things at once.
I'd love to see some actual motion in combat - place your ships, or troops, where they get access to other abilities or tactics (kind of like when you do the Thrawn lead).
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Or maybe have a new slot, Squadrons. Gold Squadron (reb), The Emperors Sword (imp), Hammer Squadron (republic) ect. a bunch of ships - you can apply them to any regular ship in game. They'd, essentially, be like mods except not random - you need to farm up squadrons, level them etc.
Then they boost stats of the main ship, or have other special abilities (maybe one can auto-remove target lock - then it's on CD for 4 turns before it can do it again) - but this would at least open it up to look like fleets attacking, it would feel like a fleet battle, it's be a simple way to go from 5 ships to scuffing that into like 30 ships.
Because they add to, enhance, maybe give another action to the ship there - it doesn't add more turns or anything.
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TL:DR; I'm just throwing spaghetti on the wall, so to speak, but my point is going smaller in fleets is just weak. It's like, people were really paid to think through ships... and... uh.. this is the best you could come up with?
https://media1.tenor.com/images/054c4944acaa2467d39278201f6a684d/tenor.gif
I'm all for ship battles being faster, but in regards to making ships better, I don't think think this is the answer you're looking for. - Can someone explain to me why 3v3 will reduce the time requirement for ships? We will still need to monitor the hour before payout and occasionally have a 2min battle. I don’t mind a shake-up, but don’t justify it with bogus arguments. Squad arena also requires the one hour time commitment before payout. That’s already 2h gone per day. The problem is not the length of a battle but the system of fixed payouts and rank determination by time and swapping ranks. (Along with the for this system required downtime periods between battles.)
"YodaHeIs;c-1540585" wrote:
Can someone explain to me why 3v3 will reduce the time requirement for ships? We will still need to monitor the hour before payout and occasionally have a 2min battle.
Because you don't need to do that.
You choose to do that, and that's fine, but don't act like it's a they problem when it's a you problem.- My biggest problem is it completely devalues the first turn of the capitol ship. Right now with Chimera, depending on the situation, I have 4 options for my opening move and yes I have at different times used all of the 4.
With the new system you are always going to be calling a reinforcement, it is always going to be the best decision especially with the new reinforcement bonus abilities.
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