Forum Discussion
"NicWester;c-1540619" wrote:
Because you don't need to do that.You choose to do that, and that's fine, but don't act like it's a they problem when it's a you problem.
So you are saying i should not play arena if i do not like it ... This is true, but i feel it is not the point in a discussion about how to change the fleet arena. My point is that i do not see a reduction in time commitment actually happen. Let me explain better:
1.) There will still be downtimes between battles, so as with arena (if you want or need to use your 5 attempts) this will currently take 5*10 min = 50min of time. Of course you can do other things in between, but ...
2.) ... you cannot really spread out the attempts over more than 1-2 hours, because either you will be knocked down by others or more likely you do not want to step on the toes of your shard mates.
3.) At the top end of arena (at least in my shard) no battle lasts longer than 2-3min. As long as both opponents are +-1 in star count and gear level, the attacker typically wins and only loses if RGN is bad.
4.) This also means a permanent possibility that someone knocks you down. So you need to monitor until you get to your payout hour. Shard chats can help, but as soon as one opponent in you payout is not in chat you need to get back after being dropped.
So assuming I do not want to stop playing fleet arena, please elaborate on how I can avoid what I do and explain how I "don't need to do that". Also please explain what my problem is."Mr_Sausage;c-1542917" wrote:
"Westvleteren12;c-1542738" wrote:
"Mr_Sausage;c-1541084" wrote:
"DarthKatk;c-1539064" wrote:
Nice that EA is taking away the one place where f2p users can get crystals. Job well done I guess for them then.
How do you come up with this conclusion? Last I checked the sky wasn’t falling.
He comes to that conclusion for 2 reasons:
1) Ships favors offense, so whales don't get as much bang for their buck. A much weaker f2p fleet can still hang with a stronger p2p fleet.
2) Ever since mods and the speed meta, p2p who can farm mods geta a huge advantage in squad arena. Since there is no corresponding thing for ships, it is a much more even playing field. Since the mod bonuses don't matter, all the ships need is maxed mods, pretty easy for any f2p. Whales can get their ships to full stars quickly, but f2p won't get too far behind if they stay focused.
Let the whales whale in squad arena, but give f2p a chance for crystals, too. F2p represents the player base and the biggest recruiting tool. The game needs both whales and f2p to thrive. The whales pay the bills and the f2p's bring in new players.
This is pure conjecture though. He was already lamenting the fact that FTP is now not going to finish top of arena. I fully expect to still finish at top of fleet arena as FTP. I’ll wait until I see the ships in action before declaring the sky is falling.
Yes, what would really kill f2p would be mods for ships or the introduction of op ships and pilots that aren't farmable."TAureliusC;c-1538550" wrote:
"TVF;c-1538524" wrote:
They claim to be improving the AI as part of this update. We'll see.
If they improve AI then they should have left it at 5 starting. It baffles me that opponents can beat me when some of their ships and toons aren't even maxed out when we have the same exact line up. I now spend 10 minutes on ships per day. I finish 1st 99% of the time but I no longer try to build the perfect fleet because of the AI junk. I log in 15 minutes prior and retake 1st to get my prize and I return 24 hours later to do it again.
Must be nice. That kind of "effort" on my shard would get you knocked out of the top 50 every day. You would be spending more that "15 minutes." I went from 1 to 24 in less than 12 hours, overnight. I routinely see people who place in top 5 get knocked back to the 40s and beyond every day unless they log in constantly to mitigate their drops."Nauros;c-1537989" wrote:
"CoastalJames;c-1537949" wrote:
"Skywalker_Vader1;c-1537695" wrote:
I like 5 against 5. Not really sure why they felt they needed to change it. They need more actual ship options, not 3 against 3
I like to pop on to this thread every now and then just to point out that it still will be 5 v 5.
Seems a thankless task because everyone still thinks it's being changed to 3 v 3. It isn't.
Agreed. With reinforcements playing a larger role (which is great, imo), it would be really awkward to have to wait for your ship to die before using them. Reducing the starting fleet is imo the best solution, allowing it to go to 6 ships (from starting 5) would only make things cluttered. Also, people keep judging the rework through the lens of current ship stats and abilities (like the complains about Endurance being even more useless), which is a nonsense because everything will be reworket to fit in the new model.
And given CG's history on "fixing" things, that is precisely what I find most terrifying.
See "Sith Raid Rewards", "Mod-Gate", "Barris-gate 2.0", and "TW Scoring Rework" for just a few examples.- It solves some problems and creates a lot more. Most notably, there becomes little reason to bother with pilots. Just stick your most powerful characters in whatever ship and run, making it pretty pointless.
- Ahh... way to hush this up mods. 3v3 is inherently a terrible idea that no one asked for. Hiding this thread from the public eye can’t change that.
- ...
The thread is not hidden. The mods moved feedback to the part of the forum for feedback, because that's where CG looks for feedback. This is where a dev is more likely to see it, and therefore where it's more likely to be used as actionable data than if it stayed in general. - "I personally benefit from the current system and am invested in it not changing," is not exactly good of the game kinda feedback.
"YaeVizsla;c-1547882" wrote:
"I personally benefit from the current system and am invested in it not changing," is not exactly good of the game kinda feedback.
Reads to me more like:
"I made a serious time and money commitment to excel in a phase of the game. Now you've made that all pointless with an update aimed to appease people who weren't willing to put that same time and money in, or laying the groundwork for a pay to play meta to take over"
All of which are exceptionally valid criticisms and concerns.- Current ships suck. You need Tarkin and 9 ships and that's it. The only reason to farm ships outside FOTP, Biggs, Wedge, TFP, Vader, Maul, 5s and your two favorite others is to get Thrawn, then you're literally done. I would love to see a side-by-side comparison of the rosters of the folks who are mad about this change and the folks who are looking forward to it. I practically guarantee the folks who want this change are the ones who have invested time and effort and resources into a variety of characters and ships that are just sitting around being useless.
I loved ships when they were introduced. They gave me incentive to farm and gear characters that I had ignored because they'd become obsolete--all of a sudden Jedi Consular and Mace WIndu were good again. Well, for a couple months, anyway, then the meta set in and it became stale once more. I have more fun doing the PvE fleet battles in Territory Battles than Fleet Arena.
I still want to hear specifics before I make a judgement, but I'm looking forward to the change based off what I know so far.
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