Forum Discussion
8 years ago
"Woodroward;c-1365162" wrote:"TVF;c-1365138" wrote:"Woodroward;c-1319750" wrote:
Now I will say there is some consideration on dropping a speed down on the tank if you are running bb8 with resistance as it lowers illuminated destiny's cooldown and allows the buff to propagate to Resistance Trooper naturally, but then you are giving up more potential tm gain from Trooper's expose as well. So that is a balancing act meant to be dealt with by far more knowledgeable resistance runners than I (for now anyways). The point of this post is more to clarify exactly what you are balancing, and it is illuminated destiny cooldown vs another expose, not another expose vs a reduction in the tank's speed.
Caveats - I'm new to using resistance in NAAT, and my guild isn't quite HAAT ready yet (almost), and I'm using R2 because my BB8 is only 5 star.
With that said, I find it worth using RTs special on the tank prior to topple, in order to increase the amount of time it spends toppled. Typically I try to do it when there's already an expose on the main tank so that you're still getting the benefit from hitting an expose, which helps mitigate the fact that you're not generating a new one. Ideally there are exposes on the turrets as well and you can pop all those at once with R2 anyway.
... the whole point of this thread is to show how I have used math and repeated testing to prove with 100% certainty that speed down doesn't make the topple last even a smidgen longer. You are just getting better RNG on exposes when it lasts longer, hence more tm gain, and a longer topple. You didn't slow the tank at all...
The problem is, you used math and testing. Two things some forum posters ignore.
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