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- Sandbagging is not losing to a stronger opponent. Sandbagging is an intentional act to try and force a favorable match.
What you are talking about is an issue with matchmaking that should be addressed.
What he was asking for is information to look at a guild to see if they did this intentionally.
These are 2 different things. - When you purposefully sit out players to get an advantage, it causes a sandbag.
You get 40 people with mostly relic'd characters playing against 50 with way less gear/resources. - Persimius6 years agoSeasoned Ace
"Kyno;c-2023687" wrote:
Sandbagging is not losing to a stronger opponent. Sandbagging is an intentional act to try and force a favorable match.
What you are talking about is an issue with matchmaking that should be addressed.
What he was asking for is information to look at a guild to see if they did this intentionally.
These are 2 different things.
Disagree here. His response clearly indicates he doesn't think intentionally sandbagging is possible. We know that it is. And we know that it's not always intentional. - I totally agree with @StarSon.. it may be unintentional sometimes, but it happens all the time intentionally.
- sorry for my lack of knowledge, but can someone briefly explain how sandbagging works? It seems likes it’s not possible for it to give you an advantage, but I would assume I just don’t know how it works.
To me it just seems that the matchmaking system just does a not-so-great job at taking into account the varying rosters across the board. "trevyclause;c-2023712" wrote:
sorry for my lack of knowledge, but can someone briefly explain how sandbagging works? It seems likes it’s not possible for it to give you an advantage, but I would assume I just don’t know how it works.
To me it just seems that the matchmaking system just does a not-so-great job at taking into account the varying rosters across the board.
Guilds with a true power of 220 million can intentionally leave out gp and get matched with a guild with 195 million GP. In this case, say the bigger guild is running only 38 of their members, resulting in a GP of 198, That means their members are sporting an avg of 5.2 million. The full guild at 195 is only at 3.9 million. That leaves 1.3 million per member to have some very high powered teams.
Most of the time this happens due to people not wanting to play this greedy game, but there are also instances where this is done to game the system- I can't imagine it's that common an occurrence, why would useful and active guild members agree to sit out to increase the likelihood of the rest of the guild winning? It just means they get no rewards, so I doubt people would volunteer to lose two zetas once in order to win one later regularly.
"trevyclause;c-2023712" wrote:
sorry for my lack of knowledge, but can someone briefly explain how sandbagging works? It seems likes it’s not possible for it to give you an advantage, but I would assume I just don’t know how it works.
To me it just seems that the matchmaking system just does a not-so-great job at taking into account the varying rosters across the board.
A group of 40 players, with 5.5M GP (mostly relic'd) takes on a guild of 50 players, mostly 4.4M (barely relic'd), both are 220M guilds...
Who do you think wins easily?"thecarterologist958;c-2023717" wrote:
I can't imagine it's that common an occurrence, why would useful and active guild members agree to sit out to increase the likelihood of the rest of the guild winning? It just means they get no rewards, so I doubt people would volunteer to lose two zetas once in order to win one later regularly.
It really is not that common, at least the intentional act of sandbagging. My guild recently has struggled to get more than 38-40/49 to join. We are not sandbagging. Most of the time it is happening with the alliance guild I would assume since they tend to have filler and alt profiles to generate tix- Over 200M+ guild GP, it is very common.
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