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6 years ago
"StoemKnight;c-2023775" wrote:"EventineElessedil;c-2023770" wrote:"TVF;c-2023767" wrote:"EventineElessedil;c-2023762" wrote:
None of this is proof."Balthasar666;c-2023743" wrote:"EventineElessedil;c-2023732" wrote:"StoemKnight;c-2023719" wrote:"trevyclause;c-2023712" wrote:
sorry for my lack of knowledge, but can someone briefly explain how sandbagging works? It seems likes it’s not possible for it to give you an advantage, but I would assume I just don’t know how it works.
To me it just seems that the matchmaking system just does a not-so-great job at taking into account the varying rosters across the board.
A group of 40 players, with 5.5M GP (mostly relic'd) takes on a guild of 50 players, mostly 4.4M (barely relic'd), both are 220M guilds...
Who do you think wins easily?
Except this never happens ... because the number of players registered for the TW is part of the matching process. You don't get group of 40 competing against a group of 50.
You have any proof of this? It would interest me. People love to claim this but I've never seen any proof.
If you register with 50 people and the other guild has 40 million more gp in total
What do you think happens if you get matched with the same active gp? Of course they are less than 50 then
This is by far the easiest point to check
You have ignored the fact that the number of guild members registered for the TW is part of matchmaking. You don't get a 40 vs 50 match. You might get a 48-49 vs 50 match, but not 40 vs 50."AnnerDoon;c-2023744" wrote:"EventineElessedil;c-2023732" wrote:"StoemKnight;c-2023719" wrote:"trevyclause;c-2023712" wrote:
sorry for my lack of knowledge, but can someone briefly explain how sandbagging works? It seems likes it’s not possible for it to give you an advantage, but I would assume I just don’t know how it works.
To me it just seems that the matchmaking system just does a not-so-great job at taking into account the varying rosters across the board.
A group of 40 players, with 5.5M GP (mostly relic'd) takes on a guild of 50 players, mostly 4.4M (barely relic'd), both are 220M guilds...
Who do you think wins easily?
Except this never happens ... because the number of players registered for the TW is part of the matching process. You don't get group of 40 competing against a group of 50.
That's simply not true.
I would love to be proven wrong. Show me the money."Waqui;c-2023749" wrote:"EventineElessedil;c-2023714" wrote:
I have never seen a TW that matched 40 players against 50. You guys sure you aren't on glue?
I've seen it in my alt's guild. We were a handful of players short (42-43 active players) and made sign up to TW voluntary, since some players disliked the game mode. Back then we often had only about 36-38 sign-ups for TW and most of our matches were VERY easy victories. I assume, we were often matched with full guilds of less average GP than ours. We have since become a full guild of 50 active members, with almost everyone joining TW. Matches are now far more even.
Your guild had 43 players, the opposing guild had 50 players. You had 38 players register for TW, but you don't know how many players were registered in the other guild. There is a big assumption in there.
@EventineElessedil I noticed you responded to everyone but me.
I didn't see yours. You have proof?
You're are wrong. How do you sign up with 50 players and only able to post 20 squads/fleets?
Me? I don't, because I've never seen it happen. In this scenario you paint here, if you can only place 20 squads on D per territory but you have 50 players registered in your guild, then that would mean the opposing guild only has 40 registered players. I have never seen a situation this extreme.
I have played TW where we were limited on D due to a lower number of registered players on the other guild, but the difference has never been more than 1 squad per territory. Example: we registered 46 but could only place 22 squads per territory. Conclusion: the other guild registered 44 or 45 players. Assumption: total registered GP of both guilds was equivalent.
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