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6 years ago
"DarjeloSalas;c-2023812" wrote:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/182579/territory-war-matchmaker#latest
Have a scroll through this. On the last page I found an example of 48 vs 35 or 36. I looked for about 5 seconds.
That should be enough proof for you, but go ahead and comb the whole of it for more if you really need it.
It took you 5 seconds to look through 13 pages? Can you see how I might think you are exaggerating just a touch here?
But you're right, I'm not going to look through the whole thing. I still don't see anything convincing in there. Mostly people claiming unfair matchups because they ran a bot. But the bot only compares total guild stats, it doesn't know now many players are registered for the TW. That's a big discrepancy.
I assume this is your big "smoking gun" post you are referring to: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1882433#Comment_1882433
Spoiler
Player claims that their guild had 43 players join but could only field 18 squads per territory. That means the opposing guild Chisinau had between 36-37 players registered out of a total of 49 possible. The difference in registered players was 6-7. I will say that's a larger difference than I expected to see.
Let's assume the TW registered GP was equal (somewhere in the 90-99.9M bracket, let's assume 95M). Let's assume these players have 30% unusable GP in their rosters due to low-level characters, but the remainder is concentrated in 100k GP squads of 5. Finally, let's assume all players in both guilds contribute equally to the squad needs of the guild on both defense and offense. What can we conclude?
Okay, so both guilds should be able to meet the fielding requirements and should have plenty of backup power for cleanup. Chinisau has a more squads available for cleanup. Does this even matter?
Obviously this is a simplified scenario. How much of a player's roster is actually "usable" in TW anyway? Depends on the squads the opposition puts on defense, really. Not all viable squads are 100k GP, and not all 100k GP squads are viable. And what about mods? On and on.
Geez, enough with the word soup.
Let's assume the TW registered GP was equal (somewhere in the 90-99.9M bracket, let's assume 95M). Let's assume these players have 30% unusable GP in their rosters due to low-level characters, but the remainder is concentrated in 100k GP squads of 5. Finally, let's assume all players in both guilds contribute equally to the squad needs of the guild on both defense and offense. What can we conclude?
- Each guild must field 180 squads on defense, and must defeat 180 squads on offense, for 360 total squads.
- Player guild had an average of (70%*95M/43=) 1.5M usable GP per player registered in the TW.
- Each participant in player guild could field 15 viable fighting squads of 100k each.
- Each participant in player guild must field 8-9 squads total (360/43=8.4).
- Each participant in player guild has at least 6 extra squads for cleanup duties, if necessary, for a total of 258 extras.
- Between 12 to 13 players in Chisinau did not register for the TW.
- Chinisau has an average of (70%*95M/36=) 1.8M GP per player registered in the TW.
- Each participant in Chinisau could field 18 viable fighting squads of 100k each.
- Each participant in Chinisau must field 10 squads total (360/36=10).
- Each participant in Chinisau has at least 8 extra squads for cleanup duties, if necessary, for a total of 288 extras.
Okay, so both guilds should be able to meet the fielding requirements and should have plenty of backup power for cleanup. Chinisau has a more squads available for cleanup. Does this even matter?
Obviously this is a simplified scenario. How much of a player's roster is actually "usable" in TW anyway? Depends on the squads the opposition puts on defense, really. Not all viable squads are 100k GP, and not all 100k GP squads are viable. And what about mods? On and on.
Geez, enough with the word soup.
So here you go: you are right. Yeah, that example appears to identify a situation where one guild had at most 7 fewer players signed up for TW. That this is intentional or somehow inherently unfair is not clear at all. I wonder how large the registered player difference can be and still get matched by the algorithm. Is it a 100% match on GP? It's possible; they won't tell us.
The reality is that "fair" matchmaking has many complicated dimensions and they are always changing as the game evolves. I've written about this before. I pointed it out here, in this forum, during TW beta testing that raw GP matching was insufficient for matchmaking. Devs acknowledged the point and said there was more to it, but is there really? I don't know. Trying to capture this elusive concept of "fair" in an algorithm may not be worth the effort, in the end there will always be someone claiming it was unfair because the other guy was better. That's life, accept it, this is just a game.
Enough yammering on about this. You are right, the number of registered players in each guild can differ by more than 1 or 2. Maybe as many as 7!
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