Forum Discussion
6 years ago
I think the "real" - so to say intentional sandbagging happens mostly in 200+ mil guilds.
Because you cant tell me that in such guilds, there will be 10 players who have a busy rl life and forget to sign up for tw or extra missing it because they dont have time. Lol mostly in such guilds you find players who log in the game multiple times a day regardless of their rl schedule.
Those sandbagging guilds do a rotation.
Mostly leaving out around 8 players.
Now its simple math:
You miss one tw = missing 2 zetas.
Than you play and win 6 tws = gaining 18 zetas
If the same guild would play each of those tws with full members and would loose each one it's just 14 zetas.
Even if they win 3 (9 zetas) and loose 4 (8 zetas) they just net 1 more, but would have a worth record as an guild and those 3 wins are no guarantee.
I think those guilds go for, sure wins, easy wins, less stress in planning and fighting (besides planning the rotation from the members who sit out).
That being said I cant anyway understand why there are guilds who sandbag.
In my guild we enjoy planning, fighting and taking on tougher opponents or sandbaggers. There is no more pleasure in this game than beating such guilds.
Also we win 8-9tws out of 10 with no sandbagging and this nets us, looking at the math above, way more zetas than doing any rotation and leaving out players.
I might want to add an general opinion from me:
Matchmaking (at least in guilds above 200mil) should be determined upon overall guild gp and not logged in gp.
The statement that some players have busy llfes and cant play tw doesn't work for me and guilds can work around that.
In my guild we do have an away zone where such players (1 or 2 each tw) can set their strong teams on defence, allowing other players who have more time to keep more squads for attacking.
So it's just an question how you organise yourself in the guild...
Punishing organised and tw focused guilds with allowing possible sandbagging, if now intentional or out of other reasons, shouldn't be rewarded or make tws more difficult for guilds who play them with full members...
Because you cant tell me that in such guilds, there will be 10 players who have a busy rl life and forget to sign up for tw or extra missing it because they dont have time. Lol mostly in such guilds you find players who log in the game multiple times a day regardless of their rl schedule.
Those sandbagging guilds do a rotation.
Mostly leaving out around 8 players.
Now its simple math:
You miss one tw = missing 2 zetas.
Than you play and win 6 tws = gaining 18 zetas
If the same guild would play each of those tws with full members and would loose each one it's just 14 zetas.
Even if they win 3 (9 zetas) and loose 4 (8 zetas) they just net 1 more, but would have a worth record as an guild and those 3 wins are no guarantee.
I think those guilds go for, sure wins, easy wins, less stress in planning and fighting (besides planning the rotation from the members who sit out).
That being said I cant anyway understand why there are guilds who sandbag.
In my guild we enjoy planning, fighting and taking on tougher opponents or sandbaggers. There is no more pleasure in this game than beating such guilds.
Also we win 8-9tws out of 10 with no sandbagging and this nets us, looking at the math above, way more zetas than doing any rotation and leaving out players.
I might want to add an general opinion from me:
Matchmaking (at least in guilds above 200mil) should be determined upon overall guild gp and not logged in gp.
The statement that some players have busy llfes and cant play tw doesn't work for me and guilds can work around that.
In my guild we do have an away zone where such players (1 or 2 each tw) can set their strong teams on defence, allowing other players who have more time to keep more squads for attacking.
So it's just an question how you organise yourself in the guild...
Punishing organised and tw focused guilds with allowing possible sandbagging, if now intentional or out of other reasons, shouldn't be rewarded or make tws more difficult for guilds who play them with full members...
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